Quote Originally Posted by Crowley View Post
AoE needs to be a static widget while in a DoM job. There are only a few situations where I am in single target mode.

I disagree. I feel that having the ability to use every spell AOE currently without any penalty is madness. For the most part, playing a mage is mindless. I don't have to pay attention to who is taking damage, amongst other things in battle (who is the one that got poisoned, how much hate is this cure going to pull etc.).
You can choose any final fantasy title in the series, and find a better system. Whether they take on the FFXI approach; AOE cures are learned a tad later than the single target spell, cost much more mp (approx 3times) and pull a large amount of hate. This would make you think twice about using it, and save it for dire situations. (strategy)

OR take it back a few years, draw on the old classic system where toggling AOE for your abilities resulted in a significant penalty to magic potency. Cures would cure a lot less hp than the single target, nukes do much less damage etc.

Either way, I would like to see this touched on eventually.