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  1. #1
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Ava View Post
    AOE Toggle right now is an inconvenience, and it consumes an entire button on the controller. This button could be used for many more important things like cycling through target modes, or toggle battle regimens. With the redesigning of the combat classes/jobs/roles/specializations/whateverpeoplewanttocallthem, I think that would be a good time for something like this.
    Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.

    However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.
    (5)

  2. #2
    Player
    Tsuga's Avatar
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    Ul'dah
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Arcell View Post
    Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.

    However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.
    Your post makes perfect sense, but you don't seem to understand that since -ga spells were in XI, they need to be implemented in XIV in the exact same way, and the current feature which serves the same purpose more efficiently should be done away with. That way I feel more like I'm playing Final Fantasy XI.

    If -ga spells are implemented into XIV, I would hope that they would be more interesting than AoE versions of the spells that we all ready have. Example, they could be spells that two mages can cast together after gaining a buff from completing a battle regimen.

    It's obvious that people want them, but getting rid of perfectly functioning battle mechanics to introduce them is just backwards.
    (0)

  3. #3
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    The only -ra and -ga spells we need are the renaming of II and III spells. Fire II becomes Fira, Fire III becomes Firga, Shock II becomes Shockra. Unless they have plans on letting you use EVERY single spell you learned without adding it to your action bar (the mini-menu in FFXI), removing aoe toggle and adding a copy of every single spell would be so very bad.

    You gotta remember this game has very different mechanics for skill and spell usage than in FFXI. you cant just do everything your class/job can do as a mage. you should find right now that you cant set all your skills, and it continues on until R50. you cant set everything now, you wont be able to set everything at all if they split the spells into separate single target and aoe spells.

    And unless they say they are going to get rid of the ac system, it is only speculation and 'hope' that they might possibly do away with it. so until then, this desire to have an aoe copy of every spell is a bad idea.
    (2)

  4. #4
    Player
    Ava's Avatar
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    I don't really care about FFXI, if I wanted to play XI, I would. I want the AOE toggle out because there's no real argument against it and it's a basic mechanic that exists in all MMOs, and it works. MMOs have separate spells for AOE and single target spells for a reason, it's to encourage decision making. You people bringing up action points are arguing ONE slot, really? Are you serious? One slot is going to kill it for you?

    Name them completely different for all I care, name AOE Fire "Firestorm" or "Rain of Fire", I don't care. Name AOE Cure "Arrows of Light" or whatever, honestly, I don't care. The point is, FFXIV is the only game that lets you AOE -anything-. It was a risk and clearly there is a fair amount of people that believe it was a failed experiment. Several people have brought up valid concerns but saying things like "lol u jus wanna play ffxi looser kthxbye" is just stupid.

    They wouldn't even have to do away with the action point system. They could just adjust the cost of spells to make room for the AOE versions. Action points aren't really a valid argument, there are more than enough ways to tackle that issue since the whole system in it's current incarnation is far from perfect.
    (1)

  5. #5
    Player
    Tsuga's Avatar
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Ava View Post
    I don't really care about FFXI, if I wanted to play XI, I would. I want the AOE toggle out because there's no real argument against it and it's a basic mechanic that exists in all MMOs, and it works. MMOs have separate spells for AOE and single target spells for a reason, it's to encourage decision making. You people bringing up action points are arguing ONE slot, really? Are you serious? One slot is going to kill it for you?

    Name them completely different for all I care, name AOE Fire "Firestorm" or "Rain of Fire", I don't care. Name AOE Cure "Arrows of Light" or whatever, honestly, I don't care. The point is, FFXIV is the only game that lets you AOE -anything-. It was a risk and clearly there is a fair amount of people that believe it was a failed experiment. Several people have brought up valid concerns but saying things like "lol u jus wanna play ffxi looser kthxbye" is just stupid.

    They wouldn't even have to do away with the action point system. They could just adjust the cost of spells to make room for the AOE versions. Action points aren't really a valid argument, there are more than enough ways to tackle that issue since the whole system in it's current incarnation is far from perfect.
    So you're saying you want them to be separate spells just because other MMOs do it?

    With the toggle, I still have the decision to choose whether or not I'm gonna AoE, it's EXACTLY the same as what it would be like if you split it into different spells, except without the DRAWBACK of losing slots on my action bar.

    When I'm in a party, I use single target nukes, AoE nukes, and AoE cures as needed, and I'm constantly switching between the them. I am able to do this just fine with the toggle, and I'm not bogged down by essentially useless spells that the system you're proposing offers.

    Your Logic makes no sense at all. Let's change the whole AP system just because you don't like pressing a button to use AoE (which you would have to do anyway if it were on your bar, you'd just be pressing "2" instead of "z" on a keyboard). It is unintuitive to change the toggle system, and only serves to complicate a system that makes perfect sense.

    Edit:
    Quote Originally Posted by Ceons View Post
    You guys have no idea what the new changes to classes/job system is going to be... Please hold off game breaking suggestions and ripping each others throats out till you see what it is. Maybe the jobs wont have aoe toggle... Maybe it something totally different.

    I mean I get that people have nothing better to do than to speculate over the changes and things to be changed since the update is a whole another month away but seriously just wait and see first.
    I agree.

    I don't think SE would take the OP's suggestion at face value, I just felt like pointing out the obvious drawbacks to the suggested system (which the OP has provided no improvements that the system would really bring to the table, aside from a faulty argument about the button used for AoE on a controller).
    (1)
    Last edited by Tsuga; 05-21-2011 at 05:30 AM.

  6. #6
    Player
    Ava's Avatar
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Tsuga View Post
    Your Logic makes no sense at all. Let's change the whole AP system just because you don't like pressing a button to use AoE (which you would have to do anyway if it were on your bar, you'd just be pressing "2" instead of "z" on a keyboard). It is unintuitive to change the toggle system, and only serves to complicate a system that makes perfect sense.
    No, let's change the AP system because it says so specifically in Yoshi-P's letter. While we're changing it, we can consider enhancements such as removing the toggle.

    You argue that removing the toggle fixes nothing at all, and is utterly pointless. I'll argue that balancing a system where everything can be AOE'd is impossible. You argue that you use a lot of strategy in your gameplay toggling in and out of AOE. I'll argue that, as a healer, you never turn off AOE because there is utterly no need to. There is no penalty or anything. The only time I ever toggle it off is when I have to debuff mobs, but even then you really don't have to considering most content (leves and behests) are fighting against packs of mobs, and with the long recast times you pretty much have to aoe your debuffs.

    So really, what are you trying to say? Clearly we all play differently - and that's good. But that doesn't change that this system is a failed experiment. I want them to change it because of that, not because every other MMO does it. If I wanted to play *insert generic MMO* I'd go play WoW or Rift, not FFXIV.
    (0)

  7. #7
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Armorer Lv 80
    Quote Originally Posted by Ava View Post
    No, let's change the AP system because it says so specifically in Yoshi-P's letter. While we're changing it, we can consider enhancements such as removing the toggle.

    You argue that removing the toggle fixes nothing at all, and is utterly pointless. I'll argue that balancing a system where everything can be AOE'd is impossible. You argue that you use a lot of strategy in your gameplay toggling in and out of AOE. I'll argue that, as a healer, you never turn off AOE because there is utterly no need to. There is no penalty or anything. The only time I ever toggle it off is when I have to debuff mobs, but even then you really don't have to considering most content (leves and behests) are fighting against packs of mobs, and with the long recast times you pretty much have to aoe your debuffs.

    So really, what are you trying to say? Clearly we all play differently - and that's good. But that doesn't change that this system is a failed experiment. I want them to change it because of that, not because every other MMO does it. If I wanted to play *insert generic MMO* I'd go play WoW or Rift, not FFXIV.
    Which letter would that be?
    (0)

  8. #8
    Player
    Tsuga's Avatar
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    Tsuga Lem
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Ava View Post
    No, let's change the AP system because it says so specifically in Yoshi-P's letter. While we're changing it, we can consider enhancements such as removing the toggle.

    You argue that removing the toggle fixes nothing at all, and is utterly pointless. I'll argue that balancing a system where everything can be AOE'd is impossible. You argue that you use a lot of strategy in your gameplay toggling in and out of AOE. I'll argue that, as a healer, you never turn off AOE because there is utterly no need to. There is no penalty or anything. The only time I ever toggle it off is when I have to debuff mobs, but even then you really don't have to considering most content (leves and behests) are fighting against packs of mobs, and with the long recast times you pretty much have to aoe your debuffs.

    So really, what are you trying to say? Clearly we all play differently - and that's good. But that doesn't change that this system is a failed experiment. I want them to change it because of that, not because every other MMO does it. If I wanted to play *insert generic MMO* I'd go play WoW or Rift, not FFXIV.
    What you're saying has absolutely nothing to do with AoE toggle, and more to do with MP and hate management, both of which are being tweaked according to the battle blueprint and the LFTP X.

    I agree, there is no need to switch from AoE on cures, but that would be solved by increasing hate/MP costs caused by AoE, NOT by getting rid of toggle. AGAIN, my point about changing AoE toggling to a -ga skill (ala FFXI) is utterly pointless, and only serves to complicate a simpler system than we had back in XI.

    So please, tell me again how AoE toggling has failed. You can't, because it hasn't failed at all. It does the same thing having -ga spells would do, without taking up skill slots. Again, the ONLY problems you keep highlighting have nothing to do with toggle.
    (2)
    Last edited by Tsuga; 05-21-2011 at 07:45 AM.

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