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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'd prefer if offensive and defensive magic were toggled separately.
    (4)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Rentahamster View Post
    I'd prefer if offensive and defensive magic were toggled separately.
    I agree, again. I pretty much always want AoE Protect, Shell, Stoneskin, Cure, etc. There is no "curse" in the game yet so there's no reason not to have Cure AoE'd full time. There is a reason not to have nukes AoE'd all the time and with the action slot costs as they are it would be ridiculous to add separate spells just for AoE. If you're talking about removing action slot costs then that's a whole different topic, but I'm not for that either as it would probably turn into a generic linear RPG leveling system anyways.

    I prefer the flexibility of the game. Anything that hinders that is a mistake in my opinion. Adding a widget for keyboard/mouse users or just keeping AoE toggles separate for offensive and defensive magic is a much more elegant solution than getting rid of action slot costs and adding separate AoE spells.
    (2)

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