I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).

The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.

Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.