and there's zero chance for success with the proposed change either. healing should be about keeping your party alive however you can.
http://crystalknights.guildwork.com/
Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.
you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.
All we need is more monsters that can do what Great Buffalo can do: Hit everyone. Not just with magic or skills, but varying normal attacks that can do it too.Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.
Healing should be a big decision making role. You should have to decide what to do, and when to do it. By seperating aoe into seperate spells you get more decisions, and it would be a lot easier to balance. Instead of having to balance every single spell in the game, all you have to worry about are the specific aoe spells.
I think a lot of legitimate arguments have been made but despite them, I do feel that seperating them would be beneficial. Especially since the combat system will be changing soon and will cause people to have to adapt to different things. If they make a change like this, that would be the best time to do it.
If they seperate them then I take it AOE would be for mages only, couldn't have MRD's casting curaga can we.
I do hope they'll seperate spell into AoE and non-AoE too. Or at least to always keep the AoE for buff and cure toggled on. I hate casting cure after mob's AoE only to remember that I toggle AoE off so my offensive spell won't aggro non leve mobs...
Well when you have almost unlimited amounts of mp and spam AoE heals all the time, it makes being healers pretty friggin boring. I like to make decisions on who needs a priority heal. I do NOT like targeting someone who is inbetween most of the party members and heal them all for the same amount as I could have single cured. This game is easy enough and it needs some kind of challenge.
No thank you. The current targeting system is already a pain and I'd rather have a choice as to whether or not to aggro that stray Level 30 in my Level 10 area rather than have to rely on my Spirit Dart to kill it.
Besides, only CON/THM choose to AoE or not and soloing guildleves would be 10x harder for them without the ability to AoE the creatures with everything...and powerful AoE Heals are the only reason to keep yourself as a CON or THM anyways.
Wait until we see the battle changes and then we can see if we need to take out the AoE toggle.
Peach Parfait/Khulan Angura on Gilgamesh
yeah it is almost unlimited..........Well when you have almost unlimited amounts of mp and spam AoE heals all the time, it makes being healers pretty friggin boring. I like to make decisions on who needs a priority heal. I do NOT like targeting someone who is inbetween most of the party members and heal them all for the same amount as I could have single cured. This game is easy enough and it needs some kind of challenge.
i just love to see the lower ranked players trying to explain to the higher ranked players, which have learned the class, on how to play that class. this game does have roles. sorry some people do not think so because they cannot handle more than one role at a time, but it is a fact. when in party i am the one that buffs and keeps buffs up, keeps dot's up, keeps the members alive, joins battle regimens to keep debuffs on the mobs, along with other things. there is no role for someone that sits and heals only. quite frankly i have just as many responsibilities as the battle class does in the party and have even more responsibilities than that.
there is nothing that the battle class does that i do not do in party, but there are multiple things i do in party that they not. if you can name even one thing that a battle class does in party a mage doesn't do also i will drop the argument. i am not saying it is a difficult class, but i am saying by far is is more engaging than battle classes are.
http://crystalknights.guildwork.com/
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