Quote Originally Posted by AlexiaKidd View Post
I think it would be better if they kept it as is BUT made AOE cost twice as much MP and the effect is split between the targets. So if you can cure for 500 on a single target then if you AOE and hit 5 people they will be cured for 100 each. That way people would actually have to worry about getting hit and not be able to just spam attacks standing next to the tank getting AOE cured.
lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.

you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.