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  1. #1
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    About the gamepad button assigned to AOE, even if they took out AOE, you still wouldn't be able to use it to cycle through targets. The button normally acts as a party/enemy sign menu button or use the skill as battle regimen button. A better solution to that part of your concerns would be to let us bind buttons to functions as we please.

    I do think that AOE isn't very interesting at the moment but I don't think it needs to be separated into different spells or removed all together. I personally think that when you toggle to AOE, the cooldown and MP cost for AOE spells should be increased. And if naming conventions is really that important to some of you, I'm sure SE could make the spell names change as well when the MP cost and cooldown changes. For example, Fire II when switched to AOE could be labeled Firaga II and costs 60mp with 20s cooldown or something like that.

    On a side note, I always thought separating out similar spells like AOE/Non-AOE was a cop-out from devs being too lazy to come up with unique spells to flesh out a skill list but that's probably just me.
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    Last edited by Zuellni; 05-01-2011 at 04:11 AM.

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    At the people complaining about Action slot issues. You're not supposed to equip every spell at once. They designed the system to be flexible, you choose the spells you want depending on the situation. When you solo, sure you might want all your important debuffs, heals, and nukes, but the goal of SE is to inject a sense of strategy and skill into the game. With a system where AoE is not handed out to everyone and action slots are more important, you could have one person equip all of their CC and single target heals (RDM), another person equip all of their heals + aoe heals + a couple important debuffs (WHM), and another person equipping all of their offensive attacks + AOE + Elemental debuffs (for the elements the fight requires) + some basic single target heals (BLM). Why do people feel the need to equip everything at once all the time?

    Quote Originally Posted by Zuellni View Post
    About the gamepad button assigned to AOE, even if they took out AOE, you still wouldn't be able to use it to cycle through targets. The button normally acts as a party/enemy sign menu button or use the skill as battle regimen button. A better solution to that part of your concerns would be to let us bind buttons to functions as we please.
    This is true, but I suppose I was thinking more along the lines of the button being changed to cycle target modes in Active/Attack mode only. Then they could remove the AOE toggle and keep the rest of the functionality of the button outside of Active/Attack mode. I dunno, as a mage I feel like the whole system is really awful and clunky and I haven't seen any debate about it yet.
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