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  1. #1
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Demacia View Post
    Don't see why the macro system couldn't be adjusted to go with this. Imo AoE-everything is part of the reason why DoM are so poorly designed in this game. Especially with healing as you can just spam heals on your party without really worrying about enmity or MP management. Don't think they can't make adjustments to other parts of the game to make something like this work. Really I just hope they rework classes and combat altogether.
    Exactly >_< I agree and hope so too.
    (0)

  2. #2
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
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    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Kinda seperate but at the same time on the AoE theme...It'd be nice if during leves/behest etc your aoe *only* hits the marked targets, i.e. behest/leve targets.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #3
    Player Shiyo's Avatar
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    Apr 2011
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    Shiyo Kozuki
    World
    Leviathan
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    Arcanist Lv 70
    Quote Originally Posted by Wevlum View Post
    Kinda seperate but at the same time on the AoE theme...It'd be nice if during leves/behest etc your aoe *only* hits the marked targets, i.e. behest/leve targets.
    That would make AOEing even more thoughtless, you'd never turn it off, lol. We want to encourage paying attention, not discourage it even more.
    (1)

  4. #4
    Player
    Zuellni's Avatar
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    Mar 2011
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    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    About the gamepad button assigned to AOE, even if they took out AOE, you still wouldn't be able to use it to cycle through targets. The button normally acts as a party/enemy sign menu button or use the skill as battle regimen button. A better solution to that part of your concerns would be to let us bind buttons to functions as we please.

    I do think that AOE isn't very interesting at the moment but I don't think it needs to be separated into different spells or removed all together. I personally think that when you toggle to AOE, the cooldown and MP cost for AOE spells should be increased. And if naming conventions is really that important to some of you, I'm sure SE could make the spell names change as well when the MP cost and cooldown changes. For example, Fire II when switched to AOE could be labeled Firaga II and costs 60mp with 20s cooldown or something like that.

    On a side note, I always thought separating out similar spells like AOE/Non-AOE was a cop-out from devs being too lazy to come up with unique spells to flesh out a skill list but that's probably just me.
    (0)
    Last edited by Zuellni; 05-01-2011 at 04:11 AM.

  5. #5
    Player
    Ava's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    At the people complaining about Action slot issues. You're not supposed to equip every spell at once. They designed the system to be flexible, you choose the spells you want depending on the situation. When you solo, sure you might want all your important debuffs, heals, and nukes, but the goal of SE is to inject a sense of strategy and skill into the game. With a system where AoE is not handed out to everyone and action slots are more important, you could have one person equip all of their CC and single target heals (RDM), another person equip all of their heals + aoe heals + a couple important debuffs (WHM), and another person equipping all of their offensive attacks + AOE + Elemental debuffs (for the elements the fight requires) + some basic single target heals (BLM). Why do people feel the need to equip everything at once all the time?

    Quote Originally Posted by Zuellni View Post
    About the gamepad button assigned to AOE, even if they took out AOE, you still wouldn't be able to use it to cycle through targets. The button normally acts as a party/enemy sign menu button or use the skill as battle regimen button. A better solution to that part of your concerns would be to let us bind buttons to functions as we please.
    This is true, but I suppose I was thinking more along the lines of the button being changed to cycle target modes in Active/Attack mode only. Then they could remove the AOE toggle and keep the rest of the functionality of the button outside of Active/Attack mode. I dunno, as a mage I feel like the whole system is really awful and clunky and I haven't seen any debate about it yet.
    (0)

  6. #6
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    They feel the need to equip everything at once because this game easily lets you do that right now, which is why every class is basically the same >_<
    (0)

  7. #7
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I think it would be better if they kept it as is BUT made AOE cost twice as much MP and the effect is split between the targets. So if you can cure for 500 on a single target then if you AOE and hit 5 people they will be cured for 100 each. That way people would actually have to worry about getting hit and not be able to just spam attacks standing next to the tank getting AOE cured.
    (2)

  8. #8
    Player Shiyo's Avatar
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    Shiyo Kozuki
    World
    Leviathan
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    Arcanist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    I think it would be better if they kept it as is BUT made AOE cost twice as much MP and the effect is split between the targets. So if you can cure for 500 on a single target then if you AOE and hit 5 people they will be cured for 100 each. That way people would actually have to worry about getting hit and not be able to just spam attacks standing next to the tank getting AOE cured.
    Yeah this would be nice too, anything to encourage paying attention is good in my book :x
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    I think it would be better if they kept it as is BUT made AOE cost twice as much MP and the effect is split between the targets. So if you can cure for 500 on a single target then if you AOE and hit 5 people they will be cured for 100 each. That way people would actually have to worry about getting hit and not be able to just spam attacks standing next to the tank getting AOE cured.
    lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.

    you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.
    (3)


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  10. #10
    Player

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    Quote Originally Posted by darkstarpoet1 View Post
    lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.

    you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.
    Of course you would die when you have such a retarded battle system in place. Healing shouldn't be about mashing AoE heals as fast as possible. There's absolutely zero depth to FFXIV's combat so why not change that?
    (2)

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