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  1. #1
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I hightly doubt separate spell in single and aoe would bring any benefith to the game (and remember spaces in action bar is limited, would be a problem equipping both single and aoe together. Just think to healers), and shape classes in single or aoe based is even worst, you can already see "for this fight it's better the aoe dude, kick the single dude" and vice versa.
    (6)

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    I hightly doubt separate spell in single and aoe would bring any benefith to the game (and remember spaces in action bar is limited, would be a problem equipping both single and aoe together. Just think to healers), and shape classes in single or aoe based is even worst, you can already see "for this fight it's better the aoe dude, kick the single dude" and vice versa.
    Well, the action slot issue could be a problem, but also keep in mind that every monster in the game has an elemental weakness. You could simply equip the correct spell for the monsters you're fighting and swap it out for something else in the event that you change to a different type of monster. For people that like to just equip everything, yea that's kind of a problem but like on my CON, I only equip 1 nuke and 1 elemental debuff and I simply change it via macro depending on which monsters I'm fighting.

    Edit: As a healer, over half of my slots are used on nukes/debuffs so I could very easily make room for AoE heals. In fact, this is even another benefit because you could have healers seperate into pure healers equipping AoE heals and debuffer/offhealer equipping single target heals only.
    (1)
    Last edited by Ava; 04-30-2011 at 07:35 AM.

  3. #3
    Player

    Join Date
    Mar 2011
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    768
    Quote Originally Posted by yukikaze_yanagi View Post
    I hightly doubt separate spell in single and aoe would bring any benefith to the game (and remember spaces in action bar is limited, would be a problem equipping both single and aoe together. Just think to healers), and shape classes in single or aoe based is even worst, you can already see "for this fight it's better the aoe dude, kick the single dude" and vice versa.
    That wasn't a problem in an 8 year old MMO, I don't see why it would be a problem in this one.
    (0)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Demacia View Post
    That wasn't a problem in an 8 year old MMO, I don't see why it would be a problem in this one.
    Because in a certain 8 year mmo, you dind't have limited space on the action bar AND limited point to set magics.
    You could macro your entire moveset
    (2)

  5. #5
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    AoE needs to be a static widget while in a DoM job. There are only a few situations where I am in single target mode.

    I really want a system that I can nuke without hitting enter of clicking the mob, but also have the ability to switch up my target. Maybe by using the target lock function.
    (1)

  6. #6
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).

    The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.

    Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.
    (2)

  7. #7
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Choc View Post
    I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).

    The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.

    Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.
    of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
    (1)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
    No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.

    Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.

    Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ava View Post
    No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.

    Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.

    Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.
    no try getting your mage up and get in a high level party or nm battle. this applies to the roles mages play in THIS game.
    (1)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by darkstarpoet1 View Post
    of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
    Of course my party would die if I turn it off...Why are you trying to comment on your superior skills and acting like nobody else knows how to play? Im not complaining that cure needs to be single target, im saying healing needs to be a little more hands on and actually require some level of thought. Obviously doing only single target cures would be innefficient with the battle system NOW. But why are you even arguing about this? The battle system is crap and is getting changed, thats a fact, people are expressing what they want changed and not how they want people to use the current system.

    I never said that I only heal in a party, I throw up plenty of debuffs and tp attacks as well. I was talking about HEALING not that I cant debuff. If anything I would preferr a set role in a party. Make me a healer only but make it difficult and I would be happy, I know this isnt what people want, but some of us love healing in mmos. Its wayyyyy to easy in this game. Wheres my various healing spells with different costs/cast times/cooldowns etc?

    Honestly why are you claiming everyone doesnt know how to play the class when the common complaint is its too easy.....how does that make any sense?
    (2)
    Last edited by Choc; 05-10-2011 at 02:04 PM.

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