Well it's great you lowered the amount of servers going into the DF servers. It didn't help though. Why? People now take 4x as long to complete runs, therefore queues for DF are 4x longer.
Add more servers. Really.
Well it's great you lowered the amount of servers going into the DF servers. It didn't help though. Why? People now take 4x as long to complete runs, therefore queues for DF are 4x longer.
Add more servers. Really.
Or change how the server segments instances and dungeons. Some instances are always capped with waiting lines of 45 minutes, while others don't have any wait. Transfer some of the capped instance's waiting players over to dungeons that never run at capacity.
EG. AK has 20 slots. AV has 20 slots. AK uses 20 and has a 40 minute line. AV uses 5 and has no line. Temporarily give 15 of AVs slots to AK to lessen the problems/wait/load.
I think it also has to do not just with the server but with classes since they say tanks are out numbered and you need a tank and healer to run the reason you may be waiting so long is a tank isnt available to start on the current DF try having a friend that is a tank and even a healer to see how long it takes to find one then i have no issue with DF then again im a tank so i get right in
Been waiting 3 days to run West wind for story, 2 hour queue, still no luck getting a group, Please add some incentives to run some dungeons
What will the queue be like after the 30 days are up ? Impossible to continue story mode = not so likely to sub
always other games to play, not so many have 2+hrs. to wait to do story content
This is why forced-grouping for core content should have been left back in the dark ages with FFXI. Groups were peripheral content for phat lewt fine, but forced-grouping for core content and progression in modern MMOs should GTFO.
I'd much rather play forced group and wait than end up sitting through NPC group fights where my input is miniscule and I could finish the storyline while afk... EG: Guildwars 2.
I enjoy the social hurdles, call me a dinosaur, but, I wish there was more of this. No one likes a two hour wait, though. I wish there was no DF and we had to meet people to form our groups, and the only que time was determined by how much effort you put in to meet people and prove yourself competent to return to their group in the future.
How long should DF take? I've been waiting for It's Probably Pirates for about half an hour with only me in the party.
Last edited by Depresion; 09-14-2013 at 01:36 AM.
Send out some shouts that you are LFG, I've had good success that way, instead of solely relying upon the DF to join me up. Also if you're part of an FC you can always ask them if they want to do a run through the dungeon with you. As a DPS, if you can team up with a healer or tank that you find running around out there, it will cut your DF time significantly.
Tank or heal, instant
DPS had terrible ques. I've waited 1:30 max as an archer. I've found it faster to /shout LF healer for x, then q. Befriend your healers and tanks from groups you've played in. Find either or before you enter the queue.
I may be way off base, and this is just an observation. nearly every post or thread I have read regarding duty finder wait times being too long show that the main class listed on people posting are mainly DPS classes. On my server I found the same lengthy waits while playing a dps role. I shelved it and began a Conjurer and now I ready up the duty finder the queue is literally seconds.
I don't believe the issue is entirely the duty finder, more so the massive gap in dps roles Vs tank & healer.
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