I do not understand, why does death cost less to repair than killing monsters ?

Running castrum cost more around 20% durability for a mere 30 minute.
Dying cost 2%.
Running castrum is equivalent to dying 10 times in 30 minutes.

The Death penalty is just too low compared to gear deterioration. I do not believe I have played an other MMO with such a backward system.


Gear deterioration need to be divided by 5 and Death durability loss multiplied by 5 to 10 times.
Player should not be penalized for playing without dying.