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  1. #1
    Player Raelton's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Rael Ton
    World
    Behemoth
    Main Class
    Conjurer Lv 50

    Coil Lockout Opinion

    I just wanted to see how people felt about the lockout in Coil. I understand the design behind having a weekly lockout for raids as to limit the amount of gear per week which also limits how fast you can progress for it. What I don't understand is why games that do this havn't put in a system that allow you to run it again but just not recieve loot.

    While I fully understand the reason for it, I just wanted to know how other people felt about it, considering there is no lockouts for primals. The raid size being so small it's hard to raid with all of the people I play with, especially when you want to take the most optimal group you leave people out very often. It also really makes it hard to recruit for 24mans because unless you have 2 other groups with people willing to raid lead, most people will leave because they actually want to do something. And even IF you have the extra groups, everyone will want to be on the A team for the 8mans.
    (0)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The design for Baha Lab is great for a static group, completely garbage for guilds.

    The forced low man and forcing people to not be able to repeat tiers is extremely detrimental to guilds. It is forcing people into fragmenting the membership. There is no positive to the design of Baha. Lab.

    SE needs to start putting focus into whole guilds. Not small groups of friends and not just pugs for endgame.

    The endgame design is XIV's greatest flaw atm, it is very anti guild all around.
    (1)