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  1. #11
    Player
    erasure25's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Erasure Targaryen
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    The order matters I believe. The <tt> has to come before the <t>. If <t> is first and you are targeting a mob, it will find that it can't cast on the mob and default to you (seems like some kind of in-game code or possibly a setting for cure spells -- that if you cast a cure or physick while targeting a mob, it will think you must mean to cast on yourself). But with <tt> first, if will check the <tt> and then the <t>. For some reason, this also works if you are targeting the tank. It will check the <tt> and find it cannot cast on the mob, but then it will check the <t> (tank) and cast on them. It won't just default to you -- possibly because the use of the <tt> does not auto-trigger the "oh you must mean to cast on yourself" default.

    /micon Cure
    /ac Cure <tt>
    /ac Cure <t>

    People will be tempted to put /ac Cure <me> at the end, but I would caution against. If you are out of range, you will cure yourself thinking you are curing the tank while casting.
    (0)
    Last edited by erasure25; 09-19-2013 at 03:46 AM.

  2. #12
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    I logged a bug about this, feel free to give it a thumbs up, or comment on it or something, not sure what good that does.

    Basically, the issue is a macro will EXIT/LEAVE/RETURN when the following conditions are met: Invalid Target, Not Enough Resources.

    However, if an ability is on cooldown, it will skip to the next line, which is the expected behavior for the previous two cases. Unfortunately it doesn't work like that right now. I'm assuming this is an oversight, and that the macro system simply works like this because of the way action erroring was originally designed. I'm hoping we will get a fix, considering that right now macros are absurdly useful for melee and useless for mages.
    (0)

  3. #13
    Player
    hatter's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Hatter Mcnabb
    World
    Goblin
    Main Class
    Conjurer Lv 35

    Useful WHM macro

    I use this for raid bosses for cure and regen on ps3 just change the number for what target you what to cast for


    /ac "cure II'' <1>
    /wait 3
    /ac regen <1>
    (0)

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