There are many good guides out there on tanking mechanics and how to fight bosses, however I see very little about what NOT to do. There are some common mistakes my fellow tanks make that are easy to fix but can cause us no short amount of grief if we break these unsaid rules.
(Please keep all comments as helpful to increase the effectiveness of this quick reference guide)
Wait for the party to catch their breath
The most common mistake I see tanks make is charging into the next fight before the healer and DPS have had a chance to recover their resources. (MP/TP)
Marks your targets
This is a very easy function that we should ALWAYS do. Mark your targets in order of Attack while using the special marks to denote sleeping. ALWAYS TELL YOUR PARTY WHAT YOUR MARKS MEAN! Not everyone has the same opinion on what order the marks mean.
Don't bite off more than you can chew
Another common mistake we make is not thinking before we act. 30+ dungeons jump in difficulty by a huge margin. You can't just charge into every mob you see. You need to spend time to make sure you are not hit with any patrols while fighting and fight only what your group can handle. Usually, three is the magic number. Anything past three and you start over extending yourself. You can only keep so many NPC's aggroed before DPS or the healer picks them up. You might be able to push it to four but I don't recommend it. Most mobs are in groups of three. But not always.
Watch your health
A good healer never let's the tank fall. A better tank makes the healer's job easier. Know when to pop your cooldowns. (Rampart, Bloodbath and so on.) It also is good to know when you are taking more damage than you should. It often means you either were in a strong attack's radius or you have to many NPCs on you.
Think Ahead
Not thinking ahead will always come back to bite you. As mentioned before, your cooldowns are your life. Don't needlessly waist them unless you really need to use it. If you are a Gladiator/Paladin don't waist your Rampart on trash mobs unless you know they hit harder than you can comfortably tank through. If you know a boss is coming up soon. Best to not use them until you are there or at least tell the party to wait while you wait for your cool downs to finish.
On a side note, don't be to conservative either. You should use your cooldowns when they are needed. Don't get to worried though if you think there is a more important mob to use it on. Sometimes the situation forces you to pop them to save your healer and DPS.
Chain XP
Chain XP is great for FATES and soloing. But rushing your party to kill another mob before then chain is over is not a very good idea. Your healer will probably need a moment to rest and regain MP and others might need their cooldowns to finish.
Communication
Communication has been and will always be key to any group. Always let someone know what your marks mean, when you are new to a dungeon, when you need advice and so on. More times than not, your party will help you the best they can. 90% of the time, your fellow party members want to complete the dungeon as much as you do. However, there will always be those who just enjoy being the bad guy to screw things up. Again, communication is key! You don't have to banter with your party. But don't clam up either. They need to know what you are doing as much as you need to know what they are doing.
While not always the case, tanks are usually the ones leading a dungeon. If you don't know what to do, ask. Communication will always be the reason a party fails. Either communicating that you don't know what to do or failing to listen to advice. You are not a tanking god. Just a player with fellow players.