Took me a second to figure out what ERP meant...ewww. I did quit a group in SWTOR because of that.
Took me a second to figure out what ERP meant...ewww. I did quit a group in SWTOR because of that.
I find the best time to leave is the moment you start to get frustrated or start having a miserable time within the group. This time period can vary depending on the individual playing but for me, If I am constantly asking people to do something in order to get through the dungeon successfully and disregard everything I am saying my fuse is rather limited. However, that being said, I find myself sticking with the group for the most part giving the users the benefit of the doubt that they are new to the game and have yet understand what it means to be a tank or a dps or a healer. As for my history with leaving within this game, I have only left 1 instance due to the fact that nobody was listening there was no coordination and it was a crap shoot of a dungeon. I had to leave simply because I felt frustrated for having to take longer than it should have taken so I decided to leave after being in the instance for over an hour, and not even close to being near the final boss.

I'm also a tankfor me the worst thing that may happen is a party where players do not answer in chat >.<
I start every dungeon greetings all and then ask them if they know bosses tactics or if they needan explanations... I feel so demotivated when no one answer me!
The worst thing is just happened: no one answered me and then a DPSer started telling me that time was going and we should start to go, of course whitout greeting anyone or answering my question... Sigh! That's the only thing that really make me want to instant leave, as I did![]()
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( . .)
c(")(") fufy fufy!
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
"Takes more than combat gear to make a man, takes more than a license for a gun, confront your enemies, avoid them when you can, a gentleman will walk but never run."


Quite often people, especially people coming from vote-kick games, are afraid that if they answer yes, they will be booted out of the PuG (or the tank or healer will just leave).
This fear is frankly VERY justified. I'd wager about a fourth of all DPS that answer yes - as a tank I've seen a vote-kick window pop up with that person's name in it. And as a tank or healer in those other games - if I answer yes... my odds are about 1 in 10 to find myself standing in Orgrimmar a few seconds later...
Its gotten to the point where in some raid PUGs a complex 'handshake of whispers' occurs between the tanks to try and feel out the other person to avoid being kicked, and to keep the DPS from kicking the other one if that person seems like someone you could work with - experienced or not (half my PUG rads/LFRs have involved these chains of whispers were the other tank either offers to shield me from vote-happy DPS by advising me, or asks me to help them through it).
Vote-kick basically chills conversation. Everyone lives in fear of being stuck in queue again.
As a tank, its not so bad - my queue might be instant for anything other than raids (WoW LFR tank queues are actually longer than DPS LFR queues, because you need 2 for every 17 DPS)... but I still don't like being bounced around.
And if I play one of me few DPS toons, I never say yes, nor even no, to that question...
I hate that, but its a cold reality of the situation.
Its repeated in Guild Wars 2 also, use gw2lfg, get into a PUG, and say you're new - and you're standing outside again. I keep my 'Dungeon Master' title on at all times now (the title that says I've done every dungeon in every mode/path) as a bit of insurance against this...
Its why I'm for account-wide blacklisting so you never have to PUG with someone again, but against vote-kicking. Discourage too easy of tossing, while also giving jerks a high 'opportunity cost' as their pool of PUG-mates shrinks.
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Last edited by Makeda; 09-14-2013 at 03:43 AM.

The right time to leave is when these two conditions are met:
1. you are starting to feel frustrated beyond a level of wanting to overcome a challenge
2. You have informed your party that you'll leave if the problems persist through the next one or two fights.
Don't just silently eff off in the middle of a run, that's rude to the innocent party members. Unless all three/seven of your party members are assholes, of course, in which case, make like a tree.



Ultimately it's your time you're spending. If you can deal with the 15 minute DF lockout time + however much time you're going to spend requeuing only to maybe get stuck with a group that's just as bad or worse, best to just get out when things look hopeless.

Cost benefit analysis.
What is the benefit of you staying and investing your time vs. leaving waiting 15 minutes and re-queue with a different set of individuals?
Each situation will be different; however, you pay the bill (monthly subscription) so you do with your time what you want.
I am trying to develop a small and well organized free company to combat the DF randoms. Less stress = better play experience.
Good luck to ya OP and thank you for your consideration.
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for me the worst thing that may happen is a party where players do not answer in chat >.<



