That's the kind of threads this forum needs!http://forum.square-enix.com/ffxiv/t...-Current-Tanks. :3 That's what I did.
If you honestly think provoke isn't one of the best pull skills, YOU'RE doing it wrong. Guess you like running into mobs that aren't even linked because everything else is shortrange, huh? The only time I would need it for its actually purpose is if I die and lose aggro, and by then the cd is reset. 1/10 troll would not read again.
Last edited by Amyas; 09-13-2013 at 09:57 PM.
Some people should really try to level a tank before opening their mouths. It's ok if you want to share your opinion or give some tips, but stop being sooo mean to others thinking that you know everything about every class, when you clearly don't.
As for the main topic, and as has been said, sometimes you want to use provoke to pull a mob without getting closer to use lob and grab the whole room with you. Just wait a bit after the pull so that the tank can properly build aggro, and everyone's happy. Also, it's not as if you should normally have to use provoke during a fight if everyone does his/her job and attacks the targets as marked by the tank (things go wrong sometimes, of course).
What? I don't even....If you're not using voke to pull, you're a fail tank. Guess you like running into mobs that aren't even linked because everything else is shortrange, huh? The only time I would need it for its actually purpose is if I die and lose aggro, and by then the cd is reset. 1/10 troll would not read again.
While there may be a rare instance where Provoke pulling is necessary for the longer range, it SHOULD NOT be your primary pulling tool. That's what Shield Lob and Tomahawk are for and their range is generally sufficient. Provoke does NOTHING for you at the beginning of a fight in terms of enmity like Shield Lob and Tomahawk do.
Have you considered the thought that I have? Because I actually play a tank. Sometimes I actually tell them exactly how I do my rotation and manage threat on multiple enemies.How about giving these tanks you meet advice and making them better players instead of spewing hatred on the forums? I'm tired of these don't do that or this threads. Telling everyone on the forums they are just doing it wrong sounds condescending, and won't actually help anyone just turn players off from the community. Comment your problems with players personally.
Do you know how many actually recognize my existence? Almost none of them. Why would they listen to some DPS that has never played a tank? OH RIGHT, BECAUSE I HAVE PLAYED A TANK! But they're as dense as you lot and make assumptions.
I love all the assumptions about me in this thread. They're so fun to read.
Also, I grow tired of teaching a moron how to do his job which should be something they figure out on their own using logic. How many times do I have to do this? 9 out of 10 dungeon runs? Nah. I'd rather piss you off because I wait 30 minutes for your dumb butt to make everyone else's time miserable because you can't learn a simple job. Combo 1 2 3 and tab everyone now and then. GEE FREAKING WHIZ IS THIS HARD. Give me a BLM that knows out to sleep and I may as well go to sleep myself.
Then again, this is a community that thinks Brayflox is hard. OH GOD MOVING. Hardest thing in the world.
I probably would ignore you too if you were speaking to me like that. I don't care if you're the best tank on the server, you're worth less than players that can't figure out Brayflox. What makes you think that because something is simple for you it must be simple for others? Get a life and stop ruining our community with your poor attitude.
Take the 'dangerous' pull after Coincounter in AV (actually all of AV in general, especially the beginning), and so many other pulls in Every. Single. Dungeon. You can't use shield lob or tomahawk without pulling more mobs than necessary, and if you pull two groups that aren't linked accidentally, you've 'failed' that pull imo.What? I don't even....
While there may be a rare instance where Provoke pulling is necessary for the longer range, it SHOULD NOT be your primary pulling tool. That's what Shield Lob and Tomahawk are for and their range is generally sufficient. Provoke does NOTHING for you at the beginning of a fight in terms of enmity like Shield Lob and Tomahawk do.
I mean, using provoke to pull I've gotten compliments from people saying 'Oh wow I didn't realize those groups weren't linked' obviously because other tanks like the OP here just runs in and tomahawks w/e is closest and pull the whole room. You don't realize how common mobs that aren't linked with a group are, even in low level dungeons. There's always three to four linked that are static in a particular room, then ones that move about and intermingle with the ones that actually are linked. Provoke makes nitpicking easy, and helps so so much with pugs and duty finder groups that can't just plow through everything.
Last edited by Amyas; 09-13-2013 at 11:17 PM.
Like I said, there are exceptions but it isn't our primary pulling tool.Take the pull after Coincounter in AV (actually all of AV in general), and so many other pulls in Every. Single. Dungeon. You can't use shield lob or tomahawk without pulling more mobs than necessary, and if you pull two groups that aren't linked accidentally, you've 'failed' that pull imo.
If I'm actually 'pulling' (as in pulling the mobs away from other mobs, so as not to aggro more than necessary) it pretty much is. If its a static group with no other mobs or mobs that move around, I run in and flash, single target +enmity combo, then position myself for overpower a few times to seal the deal, works every time, even with overzealous healers and dd. (okay I lied, maybe another flash if the healers or dd goes a little too crazy)
Tomahawk has its places, but for actual 'pulling' it needs a range buff, because it simply doesn't have the range to pull properly in cases where you have to actually 'pull' mobs away, with current dungeon designs anyways. Maybe I'm just too careful, meh.
Last edited by Amyas; 09-13-2013 at 11:31 PM.
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