Can we expect additional classes and jobs before the turn of the new year?
Can we expect additional classes and jobs before the turn of the new year?
Can we expect reduce server problem and great AoE server->client bug
Are you ever going to really fix the issue with abilities hitting some people when they are clearly out of range of it?
I know it is early in FF14 but as I watch people cap multi lv 50 jobs and finish the main story what will we see? what is sitting on the shelf waiting to be let loose?
My question: How are you planning on implementing new jobs? Are you going to release new disciples along with each new job?
Reasons behind the question: As it stands; Arcanist, Summoner and Scholar are all interlocked. Meaning if you level one you get all three. So, if you level your scholar to level 50, you get a free level 50 summoner and vice versa. This is unfair. My concern is that (in example: ) say you release Dark Knight, the base is marauder and thaumatage...you have both a warrior and black mage at level 50 so, when you unlock Dark Knight that too will begin at level 50? I am concerned as it has already happened with arc/smn/sch. The fact that the Disciple of war/magic are interlocked with their main job seems to take a whole bunch of game play away, especially when multiple jobs share a main disciple.
Edit: spelling errors
Last edited by Korie; 09-16-2013 at 11:34 PM.
What are the current race ratios for servers/game as a whole? Is there anything about these results that are surprising to you?
I didn't choose the PUG life... The PUG life chose me...
My question: Are there any plans to make Bard more support than DD?
Reasons behind the question: As it stands, many players including myself consider bard to play more of a DD type class. In the description for a bard, I was under the understanding that I would be spending my time singing and buffing my party with the added benefit of a bow to defend myself and assist when I could between singing shifts and Crowd Control with my arrows/songs. Similar to how it was in XI (but a little less extreme) As it stands I spend 99% of my time fighting with only a small amount of my time going to activating a song from the...3 total I have to choose from to buff as needed and then jump back to fighting. In XI it was the exact opposite, I spent 99% of my time buffing. I was really looking forward to support jobs and would like to see it more fully developed. I enjoy the fighting aspect but maybe a fellow bow user under the moniker of "ranger" should be introduced for this?
Sleep and Repose make a huge difference in how an instance run goes. Lacking these makes the runs more difficult. Are there plans to adjust this by either making instances less reliant on CC or spreading CC out a bit so that the instances don't notably increase in difficulty if a BLM or WHM are not part of the group?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Considering people have become overly reliant (and thus blame) PLD and WARs for wipes on fights like Hard Mode Ifrit, could the devs consider making bosses such as HM Ifrit and future primals immune to stuns?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
-Are we ever seen some lag reduce for BR players? kind sux u avoid be the leave a red area and after 1,5s u still receive its atk, try to heal titan with our lag and u will understand...(die because u did a mistake i deserve, die because u cant prevent the future is not, i need to heal and move, heal and move, and hope is aim at me while I'm moving than i can evade)
-Is there any plan to improve summons ai? kind sux ur pet die for doom on and stuff because it takes alot of time to place him where u need, when u go kill vergel u cannot since u still don't have ur instant skill and ur minion takes forever to enter the area, or u need to re-summon because u pet atk something that agro u while running, and u forgot to put it on steady.(Tank pet need upgrade, it cannot hold the agro my summoner can generate.)
-Can we one day expect more aoe rotation who could last, and not so much single burn.
-Can Odin be larger, i could never seen how he is like, because of so much ppl and skills.
-Can healing be a little harder? my fairly can heal alone 70% of the time... kind boring..
-Can we see some better looking gear for caster? when is not a horrible ugly mantle, is a holy white gear, or a very gay one... not against who is gay, but i don't like my char looking like one.
-Lets us use a mount while chocobo is on party, we have more than on mount after all..
-work on better payment methods for Brazil
-Thank you for this amazing game.
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