I wager my post shows the value of VIT through EHP rather than STR not showing a dang thing due to the increments of tiers.

I wager my post shows the value of VIT through EHP rather than STR not showing a dang thing due to the increments of tiers.



edit: Aw man... this is what I get for not checking the enmity table. Disregard post. I apologize again to the paladin community (as I'm watching y'all to learn how to become a paladin myself someday).
Regarding the enmity, if I understood it right it was as follows:
Damage = enmity
Damage with additional enmity effect = enmity generated equal to x2 damage
Shield Oath / Defiance = double enmity of all abilities
By this:
An auto-attack with attack potency of 100, if you're in Shield Oath, generates 200 potency of enmity.
A Savage Blade combo with added enmity would have an attack potency of 200, but generate 400 potency of enmity. In Shield Oath, the combo would generate 800 potency of enmity.
And my understanding was Rage of Halone was still x2 enmity, so potency of 260 in a combo, enmity equal to 520 potency worth of enmity, in Shield Oath, that would be 1040 potency worth of enmity.
And if you increase your damage by 7 to 8%, that would potentially boost all enmity generated with x2 to x4 multipliers, depending if it's just an auto-attack, Fast Blade, or an added enmity attack.
Edit: Wait, let me look at this for a moment.
Rereading my original post, I'm not sure why I said 15%-32% increase in enmity. I should have looked at the potency first. I apologize folks for the enmity misinformation percentages. But would still encourage looking at the Valk's Dancing Mad web site.
Referencing Seiken/Kanican's testing data.
Dernière modification de Fiosha_Maureiba, 17/09/2013 à 05h12


Ok pencils down... ive seen arguements back and forth for all 3the stats
Str - enmity gen/block str
Dex - block rate
Vit - max hp
As much as i would like it proven ...wrong about str/vit
Sounds like vit really is the way to go for gld/pld in the grand scheme of things...

Would a ratio of 3:1 of vit:str be a good allocation?


Honestly at endgame, a PLD has no problems holding aggro in ST. Paladins have always had weak(er) aoe aggro, and frankly a 7-8% increase in Flash's hate gen wont help very much. So STR is not that great.
What I can say with certainty is this:
You want a PLD with 5k+ HP in a group to solo tank HM Garuda. They need that much hp to survive up to 3 simultaneous Slipstreams from the boss+adds. This frees up a slot to add an extra dps to mow everything down.
Next, as a PLD, you pretty much NEED ~5.4-5.5k HP in a group to tank HM Titan. In his last phase, Titan will hit you for 3.5k with an ability, and immediately follow up with a 1k autoattack. Those numbers fluctuate a bit, so 5.5k is considered the safe value for surviving that combo, and having enough of a buffer to get a heal and survive the next hit.
In my FC, we have a PLD in full DL armor, with full DL jewelery, DL kite shield, and Ifrit's Blade. He is at 5.5k in a group with 30 vit.
That is pretty much ALL the farmable gear you can get, to have enough hp for HM Titan. Throw out that 30 vit from allocated stats, and you now need several Mythology pieces to cover that gap. It takes about 1.5 weeks per piece of jewelery, at 8 AK runs per week...
That 30 vit is starting to look pretty good right now.
VIT is so much more beneficial @50. Holding threat isn't an issue generally unless your heals are spamming aoe heals. But the 2500+ hits from bosses can very much be a strain.
The only real reason worth putting points into str is to get to the next tier of the block plateau. Anything over that is completely wasted as the gain in damage is minor. Even if it would equal to a 10% increase (extremely high and won't happen) you're looking at most 30 more damage from a crit. If that 30 damage is what makes you hold threat on a mob you have much bigger problems.
Except if you test Shield Oath yourself you will notice that it is not in fact double threat. I believe the testing that was done came out saying it was a 20% increase could be wrong on the number though. Hence the reason any PLD off tanking with Sword Oath can and will pull threat if they just spam their rotation. So this makes STR even more useless to us
Dernière modification de Ariyn, 17/09/2013 à 02h47

It's still wrong. Comparing base damage with no threat modifiers to a damage increase *with* threat modifiers is, at best, nonsensical, and generally speaking, wrong. Along the same lines as a units mismatch.

So if Vit is the best and STR isn't ... is the next cap to shoot for 405 STR for a 2% increase?
Dernière modification de Kelethar, 19/09/2013 à 13h21
![]() |
![]() |
![]() |
|
Politique d'utilisation des cookies
Ce site Internet utilise des cookies. Si vous ne désirez pas avoir des cookies sur votre appareil, n’utilisez pas le site Internet. Veuillez lire la politique d’utilisation des cookies de Square Enix pour plus d’informations. Votre utilisation du site Internet est aussi soumise aux conditions d’utilisation et à la politique de confidentialité de Square Enix ; en utilisant ce site Internet, vous acceptez ces conditions. Les conditions d’utilisation, la politique de confidentialité et la politique d’utilisation des cookies de Square Enix peuvent aussi être trouvées en cliquant sur les liens situés dans le menu au bas de la page.
Répondre en citant


