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  1. #1
    Player
    Asuras's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asuras Blood
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 89

    Suggestion: Dodge ability

    With all the movement required in this game, I would really like to see a double tap dodge ability that uses TP. Many of the modern MMOs have dodge abilities. In my opinion, games that do not incorporate dodge abilities just feel clunky and archaic. Not to mention, it would solve a lot of issues in this game. Every mob appears to have some sort of ability that needs to be dodged, and watching people just run in one direction or the other is actually quite humorous. It's just old. The lag issues when attempting to run makes it even worse. A double tap dodge ability would add a certain dynamic and feeling of control. Make it happen. Please. Pleeeeaaassssee...
    (0)

  2. #2
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Whilst not entirely necessary, as with proper reflexes and a quick mind you can dodge most abilities, and can stun the ones it would take too long to avoid, i actually wouldn't mind seeing this.

    Maybe not a dodge roll, since i find those look really funky. but a quick sprint or step in a particular direction maybe.
    (0)

  3. #3
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    The thing is, this games netcode and combat engine is clunky and archaic, it would be like arenanet adding a shitty dodge ability to their clunky ass guilds war engine, you would end up with something plagued with netcode issues like...oh right, yes GW2...
    (0)

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  4. #4
    Player
    Reuskon's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    33
    Character
    Renvi Renati
    World
    Exodus
    Main Class
    Gladiator Lv 32
    But first they need to fix the intentional .3 second server delay on all actions. I don't much like the idea of having to dodge in advance to actually dodging. Much like I sometimes get frustrated having to be out of the red target before the cast bar is at 75% or else I take damage..
    (1)
    Quote Originally Posted by Kobolt View Post
    I may be able to heal mortal wounds, but i can't fix stupid.

  5. #5
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reuskon View Post
    But first they need to fix the intentional .3 second server delay on all actions. I don't much like the idea of having to dodge in advance to actually dodging. Much like I sometimes get frustrated having to be out of the red target before the cast bar is at 75% or else I take damage..
    Is this actually a fact? Because i was looking through my packets sent and received i send and receive 6 packets per second. I did remember yoshi saying somewhere the server only does 3 processes per second though, the thing i dont get is why it would then send me 6 packets per second if its only doing 3 ticks per second. (could be other stuff like chat im receiving or something on a different port, i dunno i cant seem to differentiate that in the network monitor though. )
    (0)

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