There are two simple fixes that can be made to make running dungeons worth it over FATE grinding and address the speed run fix that was just put in place.

1) Greatly increase the EXP given by each mob in the level 1-49 dungeons. Make it competitive or even better than fate grinding. This way people will get to level 50 with the proper understanding of how their skills actually work in team settings and will also have good gear (instead of a whm spamming aero from level 15-50 and having all level 15-35 white accessories)

2) Make the mobs drop gil and even tomestones in the level 50 dungeons. With the last patch, SE has forced you into killing at least some mobs to clear AK. Why not make us want to clear ALL of the mobs? Wouldn't it be more fun to maximize the amount of tomestones you can get each run? Plain mobs should drop philosophy and the bigger, harder mobs should drop at least 1-2 mythology.

MAKE ME WANT TO RUN THE DUNGEONS!!!