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Thread: Rethink Trash

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  1. #1
    Player
    Senzura's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Misaka Kitsunagi
    World
    Ultros
    Main Class
    Lancer Lv 50
    AF+1 gear was never meant to be progression gear it seems, but rather a reward for consistent participation in endgame content. Keep gives more than enough tombs. Notice how primals give like 5 and you get 50 per turn on coil. Keep gives 40 because of how much effort it takes to clear. People are complaining because they were spoiled by the exploits, not realizing they're not supposed to get AF+1 gear so easily.
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  2. #2
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Senzura View Post
    AF+1 gear was never meant to be progression gear it seems, but rather a reward for consistent participation in endgame content. Keep gives more than enough tombs. Notice how primals give like 5 and you get 50 per turn on coil. Keep gives 40 because of how much effort it takes to clear. People are complaining because they were spoiled by the exploits, not realizing they're not supposed to get AF+1 gear so easily.
    My issue isn't the rate of af+1 or mythology tombstones, the pointlessnessof the trash mobs as anything other than extending the time. They should feel even slightly rewarding to kill, otherwise they are a slog and not fun.
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  3. #3
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Senzura View Post
    AF+1 gear was never meant to be progression gear it seems, but rather a reward for consistent participation in endgame content. Keep gives more than enough tombs. Notice how primals give like 5 and you get 50 per turn on coil. Keep gives 40 because of how much effort it takes to clear. People are complaining because they were spoiled by the exploits, not realizing they're not supposed to get AF+1 gear so easily.
    No one is complaining about Myth tombs. It's the ~50 AK runs you need for darklight.
    (0)