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  1. #1
    Player
    Masura's Avatar
    Join Date
    Sep 2013
    Location
    Stocholm, huddinge!
    Posts
    11
    Character
    Madoka Kaname
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    level 50 dungeons needs to be more rewarding

    I really want to do dungeons but i want to gain either tomes or seals for defeating mobs in every 50-dungeon i think we should either get like 10 seals or 1 tome per normal mob kill.

    now this is my first time reaching end-game in an mmo so i might be a bit inexperienced whit what you get in end-game dungeons but it feels tedious to spend between 60 to 90 minutes everyday for 50 tomes or sometimes 10 tomes and then wait another 20 to 40 minutes for duty finder to find a group for you!

    or maybe add gil drops in dungeons from mobs, 25 to 75 per kill depending on what mob you defeat.

    if a dungeon is more rewarding more people will queue up and make the duty finder useful for every class.

    I want end-game to be fun, enjoyable not tedious and sometimes brutally hard depending on what type of people you end up with duty finder.

    what do you think?
    (1)
    Add "Madoka Kaname" on the balmung server if you want someone to play and talk with! ^_^

  2. #2
    Player
    LenneSari's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Lenne Sari
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    You do realize that you rushed literally into the content of the game that is still under development right..? Level another class/job. Do something other than trying to get to Coils. 2.1 will bring you the content. After Titan Hard mode, that is when the official content drops off. Coils is not intended to be done until after Crystal Tower in 2.1.
    (0)