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Thread: Rethink Trash

  1. #1
    Player
    Melopahn's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Melopahn Theharmonic
    World
    Adamantoise
    Main Class
    Archer Lv 50

    Rethink Trash

    I get that as developers you are probably hurting in the ass that people skipped some of your hard work. But its because you made something terribly.

    So you have 2 options.

    1- Make the trash not a complete waste of time. As it stands their is no bigger waste of time for all players then the trash in dungeons at level 50. It offers 0 exp. 0 money next to no items (the ones that do drop are also pretty much garbage).
    A good fix would be to make a low chance for them to drop real items like gear or potions or anything that a player could use to better themselves, or they could drop money even that would be better than nothing.

    2- Wait for everyone to discover a new way to exploit/ give up on the trash game full of trash that wastes time. You have a big unexpected player base don't scare them off by being dicks and wasting their time.

    I get that you are trying to delay players from experiencing what the game has to offer but this is not the way to do it.
    (9)

  2. #2
    Player
    MrFoxx's Avatar
    Join Date
    May 2011
    Posts
    48
    Character
    Sakari Foxx
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Pretty much sums it up. How any console players and casuals are going to doing AK 60+ times at an hour a run just to get the tokens to start doing better content?
    (1)

  3. #3
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Make each trash mob drop a tablet. Done.
    (5)

  4. #4
    Player
    Senzura's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Misaka Kitsunagi
    World
    Ultros
    Main Class
    Lancer Lv 50
    Wow you're the very first person to suggest these things.
    (1)

  5. #5
    Player
    Weasleish's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Ceanmunt Chitsunt
    World
    Exodus
    Main Class
    Gladiator Lv 20
    Only level 20 and i'm finding there is too much trash to kill. It's good to level but i can see how it'll be a pain at 50. Hopefully they'll change it, especially if you need 60 runs of one dungeon....
    (0)

  6. #6
    Player
    Satyrn's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Noct Caelum
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Melopahn View Post
    I get that as developers you are probably hurting in the ass that people skipped some of your hard work.
    Ahh yes but they fixed that by adding more useless grinding!
    (1)

  7. #7
    Player
    RetroGackto's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Vivienne Beaumonte
    World
    Goblin
    Main Class
    Conjurer Lv 50
    What's a perfect full run? 45 minutes max?

    They can trim the trash health down 10-15%. I think that would be appropriate but I don't want to see people steam rolling it in class armor + white/random green items from the vendor.
    (0)

  8. #8
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    How about scoring players for completing a dungeon, with the score being converted to tomes?

    Using Castrum as an example, which currently gives 100 tokens:

    Standard completion: 80 tokens
    100% exploration: 30 tokens
    50% of enemies defeated: 10 tokens
    100% of enemies defeated: 40 tokens

    Of course, the rewards would have to be altered to include more bonuses, and the actual numbers would probably have to be tweaked, but something to encourage players to really play through every bit of a dungeon while giving them adequate rewards for it would probably go over well.
    (1)

  9. #9
    Player
    Talespinlol's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Tale Spin
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Make it so each trash mob in AK/WP drops 1-2 Tombstones of Philosophy.

    There, I just fixed your game.
    (2)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Kiteless View Post
    How about scoring players for completing a dungeon, with the score being converted to tomes?

    Using Castrum as an example, which currently gives 100 tokens:

    Standard completion: 80 tokens
    100% exploration: 30 tokens
    50% of enemies defeated: 10 tokens
    100% of enemies defeated: 40 tokens

    Of course, the rewards would have to be altered to include more bonuses, and the actual numbers would probably have to be tweaked, but something to encourage players to really play through every bit of a dungeon while giving them adequate rewards for it would probably go over well.
    100% of exploration would not really work in most dungeons as you usually will get that anyway. If anything it could be for getting all regular treasure chests IMO.
    (0)

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