Rage quitters getting punished is quite delightful to me. If you can't take one min to explain the basics and be helpful, then you get what you deserve.
Rage quitters getting punished is quite delightful to me. If you can't take one min to explain the basics and be helpful, then you get what you deserve.

just unequip all your gear and chain-pull the boss until someone leaves. there is no reason to eat a 15 minute penalty because of incompetent players expecting to be carried.
Every time I have done a primal I always ask who needs a run down on what to do. I do not expect people to research fights they have never done, most people like to learn it by doing it. To me this is more fun so I appreciate it for others. It realy doesnt take more than a minute to inform them of what to expect before walking out of the starting circle. Think of it like avoiding spoilers, I don't want to youtube the entire story of cutscenes before I see them in game.I get frustrated because people que up on DF without researching a single thing. Oh hey I can do ifrit, let's do it. Then you end up with tanks who tank ifrit in the center of the dungeon, blm's who don't LB on nails and cause a wipe, tanks that don't stun eruption and generally everyone getting caught in plume when the areas are totally scripted and pop the same spot every time in the rotation. Hate to say this, but one thing XI had going for it(that I hated, mind you) was making death cause you xp loss and you could delevel, This made people actually care about not just doing something and wiping over and over and instead do research and learn about a fight before going in blind. Also, no one wants to spend half their time teaching new people the fight. Sure you do it once in a while to be nice but when you do 5 ifrit runs a day and you're teaching people how to play 3-4 of those runs it gets old fast. Thus rage quitting.
This attiude deserves extreme punishment.
What truly is needed:
1. Make the default df leave penalty 60 minutes. Reduces by 5 minutes per each 5 minutes and 1 wipe spent on primal or same part of dungeon.
2. Severly punish players that try to force someone else to leave. From one day to one month duty finder ban and paying compensation to victims in game time and dungeon rewards.
LOL kinda extreme but I like itThis attiude deserves extreme punishment.
What truly is needed:
1. Make the default df leave penalty 60 minutes. Reduces by 5 minutes per each 5 minutes and 1 wipe spent on primal or same part of dungeon.
2. Severly punish players that try to force someone else to leave. From one day to one month duty finder ban and paying compensation to victims in game time and dungeon rewards.
Sounds like op rage quite a lot. You should be punished. you are the problem not others not the system. This kind system is not new to game industry. Design to against kids behavior.
You should be punished for leaving a bad group instead of trying to teach them. The game is designed so that old/veteran players can teach new ones.


Well I just left a Stone Vigil party because 2 people were rather rude to me and the other smn for no reason at all.. I don't feel like dealing with the elitist bs today, I'll just take the 15min timer but it's rather silly.
Last edited by Venos; 09-13-2013 at 07:52 AM.

What fantasy are you living in? Experienced players are not babysitters for non-experienced players. Especially by level 50 where there is no excuse.
Last edited by Slambo; 09-13-2013 at 08:01 AM.


Boo hoo. Who do you think gave you those strategies? That's right, the few of us that got access to that content earlier than most and spent many deaths figuring out the new mechanics. That you don't even want to take the time to explain things to newcomers is arrogance. The best way to learn any fight is to have a hands-on, visual experience. A little patience goes a long way. I think the 15min timer is just fine.
Meow
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