I know there have been tweaks in the past for how many SP is rewarded on crafting leves, as well as how many SP you get for a kill as a magic/war discipline, but I see the DoL jobs (miner,botany,fish) still well, well behind.
For example for crafting, you can do a total of 8 leves per day. In addition you have tons of items that you can easily get from the market wards, and skill up opportunities are there.
For war/magic you have 8 leves a day you can pull. Each camp you can pull a total of 4 leves. You also have faction leves for other special challenges. In addition the mobs are plentiful and there are lots of opportunies to skill up.
Here is my problem with DoL opportunies:
A - It is true you can pull 8 per day if you want, but you would have to pull those across 4 different camps because you can only pull 2 per camp. So if you are in Thanalan and a rank 10 miner, you can only pull 2 from drybone, and if you pulled 2 more from Black Bush, then the SP would suck.
B - Why does DoL have to share a set of leves with the Magic/War? I mean, DoH has their own set of 8 leves? The game naturally is impeding the opportunity to skill up by making DoL share the 8 leve restriction with War/Magic
C - While you can go run and try and find SP locations for gathering, they are fewer and far between than mobs and crafting items.
My suggestions:
Give more spawn points for DoL, or perhaps enhance the "quick" ability to run between spawn points.
Separate out DoL from the DoW and DoM leves and allow for leves to be pulled apart from the others. Even if you only give DoL 6 leves due to there only being 3 jobs as opposed to 8 in the other ones, at least players could feel they can level DoL without neglecting the other areas.
Also what is the harm in giving more than just 2 possible leves per location? Magic and War have 4 possible leves per camp, so DoL should have the same opportunity.

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