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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251

    Even out SP opportunity for Land - Hand - War/Magic

    I know there have been tweaks in the past for how many SP is rewarded on crafting leves, as well as how many SP you get for a kill as a magic/war discipline, but I see the DoL jobs (miner,botany,fish) still well, well behind.

    For example for crafting, you can do a total of 8 leves per day. In addition you have tons of items that you can easily get from the market wards, and skill up opportunities are there.

    For war/magic you have 8 leves a day you can pull. Each camp you can pull a total of 4 leves. You also have faction leves for other special challenges. In addition the mobs are plentiful and there are lots of opportunies to skill up.

    Here is my problem with DoL opportunies:
    A - It is true you can pull 8 per day if you want, but you would have to pull those across 4 different camps because you can only pull 2 per camp. So if you are in Thanalan and a rank 10 miner, you can only pull 2 from drybone, and if you pulled 2 more from Black Bush, then the SP would suck.

    B - Why does DoL have to share a set of leves with the Magic/War? I mean, DoH has their own set of 8 leves? The game naturally is impeding the opportunity to skill up by making DoL share the 8 leve restriction with War/Magic

    C - While you can go run and try and find SP locations for gathering, they are fewer and far between than mobs and crafting items.

    My suggestions:

    Give more spawn points for DoL, or perhaps enhance the "quick" ability to run between spawn points.

    Separate out DoL from the DoW and DoM leves and allow for leves to be pulled apart from the others. Even if you only give DoL 6 leves due to there only being 3 jobs as opposed to 8 in the other ones, at least players could feel they can level DoL without neglecting the other areas.

    Also what is the harm in giving more than just 2 possible leves per location? Magic and War have 4 possible leves per camp, so DoL should have the same opportunity.
    (2)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Not to mention gathering fatigue limiting the number of successful actions. 2 types of fatigue is a slap in the face.

    Even without taking that into consideration the SP per action is awful compared to combat and crafting.
    (2)

  3. #3
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I would be completely fine with having Double Fatigue and only 2 Leves per Camp, if they just raise the SP Gain...1 Local Leve gives you the opportunity to craft an item 6-7 times(unless you are really that desperate to take one of those 4 craft leves...). If the leve is 3-4 ranks above you you get an easy 600SP per synth. That's 3-4k SP in roughly 8minutes.

    Local leves require you to actually go out there, get to a camp and do something. The gathering leve that requires you to gather up 3 gathering points will net you around 2-3k~ SP...just ridiculous. The gathering leve that requires you to get 3 types of a certain item can be even worse. If you gather up the 3 items in 3 hits, thats a lousy 2k SP...

    I mined for a bit now...only R31, but still. So far I mined for the purpose of getting materials for my BSM grind, which is now done, so all that's left for me now is to grind MIN just for the sake of ranking it up(since I'll prolly need MIN in the future for ARM/BSM) and here's where the fun stops to work...SP gain is so slow and the time to actually rank up getting worse and worse the further you get. As a gatherer you are bound to rank up at the same Grade for 10 Ranks. Where SP is pretty nice at your first rank, its just horrible at your 8-9th rank...

    My solution to the SP thing. Either double up the amount of Grades and let us switch Grades every 5 ranks, compared to every 10 atm.

    OR

    Just let us keep the SP gain from first up to the tenth rank we gather on a grade. And then just cut it in half or even more once we reach the rank for the next grade to come.(i.e. 200SP/gathering at R18 up to 27. Then 100 or less SP at R28, cause of the ability to find higher Grades)
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    Tirion you brought up some good points. Especially where when you are only a few leves away of capping at at camp the SP gain is poor, as opposed to being 8-9 leves away. I really hope this is addressed by the devs.
    (0)

  5. #5
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Not to mention they like putting some leves in areas where you're inevitably going to get aggro. Hatali fishing leve comes to mind as the most awful example of 'wtf' (where one of the 3 fishing spots is surrounded by 3 mongrels and 2 djiggas). Then there was that salmon one in humblehearth for a while when the anglers for some miniquests would instantly respawn etc.

    IMO the SP gains problem could easily be adrressed if they moved skills like Dowse/Lay of the Land/Arbor Call to be learnable at 5/15/25/35/45 instead of 8/18/28/38/48. I mean it's kind of stupid that the leves move you to the next camp at the 5's but you can't search grades till the 8's?
    (1)
    Last edited by Leknaat; 04-30-2011 at 05:04 AM.

  6. #6
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Fishing doesn't really have a leg to stand on as you can just sit at a grade 10 node all day and still get good sp, whether you have gathering fatigue or not.

    I'd recommend if you plan on doing alot of gathering to get up Botanist to 25 first for sweat of brow, it makes a huge difference. You make about on average 20% more sp per day just with that one skill. With some luck on a gathering lev with the three shot ones, I've pulled in 6k+.

    I agree on the point that the sp degradation as you level up needs to be less though. At the very least if you are still within your grade range you should be getting around 120ish.
    (0)