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  1. #16
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    So instead their intention is re-do the same mind numbing crap over and over and kill pointless mobs?

    At least in a lot of other MMO I've played the grinding was challenging and not mind numbing. I thought that all throughout the time we were waiting for 2.0 Yoshida kept saying that the mind numbing crap would be gone. There would be instead hard and challenging fights for gear that couldn't be won within a week.

    Well...people on Cactuar non-legacy beat BL last week or so. I know several others who did it too..my FC is about to start it.

    Instead we get some really easy instances that we are forced to do over and over if we want to progress. This game atm feels like a hub game. Yeah, I know the game just came out that's fine...but SE were the ones insisting that the end game from the start would be all difficult and what not. Sorry, AK is not hard...at all. The primals are all about memorizing mechanics and having the right gear. Meh...

    Quote Originally Posted by Stanelis View Post
    Amdapor keep is a terrible dungeon. It's a mere corridor with 3 bosses and an army of trashs mobs which only purpose is to slow you down. If it was interesting (or if you didn't have to farm it for tomestones) nobody would complain.
    Also this. Why can't we have a really hard and challenging instance? What ever happened to the so called gambit system? >_<!!
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    Last edited by Babydoll; 09-14-2013 at 05:50 AM.