I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
Acyd De'nacht
Jenova
Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.
Castrum isn't much longer then a AK Speed run was(assuming all 8 players are good/know what they are doing) so you'd STILL have full Darklight/relic in a week only difference now is it takes 6-7hours to cap Myth instead of 3
I'm going to go on a limb and say it's probably not fun to do the same dungeon and nothing else for (now more than) 28 hours for progression.
So instead their intention is re-do the same mind numbing crap over and over and kill pointless mobs?
At least in a lot of other MMO I've played the grinding was challenging and not mind numbing. I thought that all throughout the time we were waiting for 2.0 Yoshida kept saying that the mind numbing crap would be gone. There would be instead hard and challenging fights for gear that couldn't be won within a week.
Well...people on Cactuar non-legacy beat BL last week or so. I know several others who did it too..my FC is about to start it.
Instead we get some really easy instances that we are forced to do over and over if we want to progress. This game atm feels like a hub game. Yeah, I know the game just came out that's fine...but SE were the ones insisting that the end game from the start would be all difficult and what not. Sorry, AK is not hard...at all. The primals are all about memorizing mechanics and having the right gear. Meh...
Also this. Why can't we have a really hard and challenging instance? What ever happened to the so called gambit system? >_<!!
Last edited by Babydoll; 09-14-2013 at 05:50 AM.
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