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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    (24)

  2. #2
    Player
    Acyd's Avatar
    Join Date
    Jan 2013
    Location
    Limsa
    Posts
    220
    Character
    Acyd De'nacht
    World
    Jenova
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    Ohhhhh Oro, stop making sense =P
    (7)
    Acyd De'nacht

    Jenova

    Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.

  3. #3
    Player
    Iraeda's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    31
    Character
    Shyba N'varos
    World
    Balmung
    Main Class
    Summoner Lv 59
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    Castrum isn't much longer then a AK Speed run was(assuming all 8 players are good/know what they are doing) so you'd STILL have full Darklight/relic in a week only difference now is it takes 6-7hours to cap Myth instead of 3
    (1)

  4. #4
    Player
    Trinth's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Trinth Rimesoul
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    I'm going to go on a limb and say it's probably not fun to do the same dungeon and nothing else for (now more than) 28 hours for progression.
    (1)

  5. #5
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    One week ? I'd say two days actually.
    (0)

  6. #6
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    So instead their intention is re-do the same mind numbing crap over and over and kill pointless mobs?

    At least in a lot of other MMO I've played the grinding was challenging and not mind numbing. I thought that all throughout the time we were waiting for 2.0 Yoshida kept saying that the mind numbing crap would be gone. There would be instead hard and challenging fights for gear that couldn't be won within a week.

    Well...people on Cactuar non-legacy beat BL last week or so. I know several others who did it too..my FC is about to start it.

    Instead we get some really easy instances that we are forced to do over and over if we want to progress. This game atm feels like a hub game. Yeah, I know the game just came out that's fine...but SE were the ones insisting that the end game from the start would be all difficult and what not. Sorry, AK is not hard...at all. The primals are all about memorizing mechanics and having the right gear. Meh...

    Quote Originally Posted by Stanelis View Post
    Amdapor keep is a terrible dungeon. It's a mere corridor with 3 bosses and an army of trashs mobs which only purpose is to slow you down. If it was interesting (or if you didn't have to farm it for tomestones) nobody would complain.
    Also this. Why can't we have a really hard and challenging instance? What ever happened to the so called gambit system? >_<!!
    (0)
    Last edited by Babydoll; 09-14-2013 at 05:50 AM.