Quote Originally Posted by Trinth View Post
So they can balance it and make it close. They could also make a dungeon much harder (mechanically, not gear) and give more of a reward for that. They have an infinite possibility factor. It is a game after all.
Still doesn't take away the fact that people will find what is mot efficient and whatever that is is what people will do over and over again, ignoring everything else. It's simply how things work. I'd rather they put their focus more in the end, end game, rather than providing more dungeons to farm for the gear to get into that level of end game.