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  1. #31
    Player
    Marcux's Avatar
    Join Date
    Apr 2013
    Posts
    59
    Character
    Marcux Marduk
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Lol, stop calling them tombstones.. they are tomes.. as in books of mythology.. TOMES not Tombstones..

    Why is everyone calling them tombstones?
    (1)

  2. #32
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I do runs of castrum, because the music is awesome. OP is QQ because he wants everything handed to him as quickly as possible.

    It's going to take me 8 more runs to buy darklight armor, but i just do a few euns a day, and that's cool with me.
    (1)

  3. #33
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    because no one cares about the specific way something is spelled
    (0)

  4. #34
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    It's like marmite! Love it or hate, it's here.
    (0)

  5. #35
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Stanelis View Post
    Amdapor keep is a terrible dungeon. It's a mere corridor with 3 bosses and an army of trashs mobs which only purpose is to slow you down. If it was interesting (or if you didn't have to farm it for tomestones) nobody would complain.
    Everything becomes boring at some point in time. Your definition of "interesting" is temporary and subjective. Just as anything difficult is temporary once you know how to solve it. Do you think the rubik's cube is difficult to solve once you know how to do it properly?

    Quote Originally Posted by jpem View Post
    I like how people defend lack of content by being new. If this is an issue with every game that comes out and results in lots of people leaving why hasn't someone tried to make a game that doesn't follow the same fate. It's not that they can't do it but it will cost more money and time and companies don't want to make that gamble.
    Project deadlines, financial expenses, leeway for problems to occur, potential failure to implement wanted feature (wasted time and money), time dedicated to priority tasks, risk management, etc. Work a day in your life on something that revolves around millions of dollars, and you might understand (just as I have). Then again, most people won't land a job that handles such things worth even a fraction of that. Risk management is a huge factor when it comes to limitations for something new, ESPECIALLY if it's a restart of a failed project. They do not have infinite time nor infinite money. They are a business and must work under professional limitations. No one truly understands things until they deal with it themselves.

    Lots of people are not leaving FFXIV, in fact many more will come. Some will leave, but that's expected to happen after free gametime expires.
    (2)
    Last edited by Welsper59; 09-14-2013 at 05:55 AM.

  6. #36
    Player
    jpem's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Queue Tea
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I like how people defend lack of content by being new. If this is an issue with every game that comes out and results in lots of people leaving why hasn't someone tried to make a game that doesn't follow the same fate. It's not that they can't do it but it will cost more money and time and companies don't want to make that gamble.
    (0)

  7. #37
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Orophin View Post
    I'm going to go on a limb and say it probably wasn't their intention for you to have your relic and all Darklight within a week. (assuming 4 hours of play, 7 days a week)
    So instead their intention is re-do the same mind numbing crap over and over and kill pointless mobs?

    At least in a lot of other MMO I've played the grinding was challenging and not mind numbing. I thought that all throughout the time we were waiting for 2.0 Yoshida kept saying that the mind numbing crap would be gone. There would be instead hard and challenging fights for gear that couldn't be won within a week.

    Well...people on Cactuar non-legacy beat BL last week or so. I know several others who did it too..my FC is about to start it.

    Instead we get some really easy instances that we are forced to do over and over if we want to progress. This game atm feels like a hub game. Yeah, I know the game just came out that's fine...but SE were the ones insisting that the end game from the start would be all difficult and what not. Sorry, AK is not hard...at all. The primals are all about memorizing mechanics and having the right gear. Meh...

    Quote Originally Posted by Stanelis View Post
    Amdapor keep is a terrible dungeon. It's a mere corridor with 3 bosses and an army of trashs mobs which only purpose is to slow you down. If it was interesting (or if you didn't have to farm it for tomestones) nobody would complain.
    Also this. Why can't we have a really hard and challenging instance? What ever happened to the so called gambit system? >_<!!
    (0)
    Last edited by Babydoll; 09-14-2013 at 05:50 AM.

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