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スレッド: Fix EXP already

  1. #11
    Player
    Ziorhon's Avatar
    登録日
    2013/09/13
    投稿
    1
    Character
    Ziorhon Tattrie
    World
    Goblin
    Main Class
    幻術士 Lv 23
    It's hard to be a polymath.

    By all means up the exp but none of you are allowed to complain when you've maxed out everything and have nothing to do. <_<

    I mean it, a list is being made, little moogle hitmen will be dispatched.
    (5)

  2. #12
    Player
    KikInperi's Avatar
    登録日
    2012/08/14
    Location
    Limsa Lominsa
    投稿
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    巴術士 Lv 60
    Quote 引用元:Ziorhon 投稿を閲覧
    little moogle hitmen will be dispatched
    I lol'd. Take my like
    (0)

  3. #13
    Player
    flavored's Avatar
    登録日
    2013/08/29
    投稿
    53
    Character
    Jus Tice
    World
    Odin
    Main Class
    剣術士 Lv 50
    Personally, I feel that fates should give about ~25-40% less experience, Leves should give 80-120% MORE experience, guildhests should give ~200% more experience that they do now and it'll be absolutely wonderful.
    (1)

  4. #14
    Player
    Iraeda's Avatar
    登録日
    2013/06/21
    Location
    Gridania
    投稿
    31
    Character
    Shyba N'varos
    World
    Balmung
    Main Class
    召喚士 Lv 59
    Quote 引用元:flavored 投稿を閲覧
    Personally, I feel that fates should give about ~25-40% less experience, Leves should give 80-120% MORE experience, guildhests should give ~200% more experience that they do now and it'll be absolutely wonderful.
    guilhests already give great XP... THE FIRST TIME D:< jsut remove the "first time bonus" and make it standard =/
    (0)

  5. #15
    Player
    Naberrie's Avatar
    登録日
    2013/08/22
    Location
    Gridania
    投稿
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    機工士 Lv 80
    Lower FATE exp slightly.

    Raise dungeon exp substantially.

    Give small chance for good rewards/loot for trash mobs in all dungeons. Also increase substantially Gil drops from mobs in all dungeons.

    Give first time completion exp reward for every class/job you take thru a GuildHest, rewarding you for learning your job in a PT. Base exp reward on how well objectives are completed and directions followed by the group. Give a large notice at the beginning that exp will be rewarded by the group's ability to follow directions.
    (1)

  6. #16
    Player
    EdwinLi's Avatar
    登録日
    2013/08/23
    投稿
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    機工士 Lv 100
    Currently we have these two exp bonus for leveling another class...

    -Any class lower than your highest class: +50% exp per kill (both outside and inside dungeons)

    - Once you get your first lvl 50 class: +50% exp from FATES for all classes not lvl 50.


    They need to add more such as add more leve we can complete per day once we get our first lvl 50, increase leve reward amount once you get your class lvl 50 for any class not lvl 50, or Guildhest Bonus daily exp and gil reward so people will redo Guildhest more
    (0)
    2013/09/13 02:14; EdwinLi が最後に編集

  7. #17
    Player Bizniztyme's Avatar
    登録日
    2011/03/08
    投稿
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    園芸師 Lv 50
    SE might as give everyone level 50s on everything....doesnt matter what SE does, these people will find a reason to complain.
    (1)

  8. #18
    Player
    Odins_wrath's Avatar
    登録日
    2013/08/23
    投稿
    16
    Character
    Zero Sympathy
    World
    Malboro
    Main Class
    幻術士 Lv 27
    I would like to see a few zones/areas where a party grind for exp is an option. As in a decent camp'able spot where the re spawn rate of the mobs would be increased to facilitate a group grinding. not a dungeon, fate or leve. just a zone in the open world where if some so chose they could gather a few like minded individuals run to the area of choice and slay and gain some exp, develop better skills for your class in a group setting without relying on the duty finder.

    I also feel that this type of game play has a huge advantage in building the local community of a given server within itself. T

    To team you up with people you can play with again at your choice is also a major positive step as opposed cross realm you may never find again. There are numerous advantages to an option like this and hardly any negatives.

    I don't really care how long it takes to level or the ratio of exp per hour compared to other methods. im not racing anyone to get to the finish line. I'm looking to enjoy the ride and I am sure there are at least some who would agree.
    (2)
    2013/09/13 02:32; Odins_wrath が最後に編集

  9. #19
    Player
    KogaDrake's Avatar
    登録日
    2013/08/22
    投稿
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    斧術士 Lv 60
    Leveling second jobs via FATE grinds is actually faster than your first class assuming you did your story+ quests + mix of FATEs.

    Things need to be adjusted so there are more options, but FATEs (with the +50% exp from not being top level) make leveling faster on your second class than your first would have leveled. Join a party and organize where groups are going to ensure different groups are not running to multiple FATEs at once so you miss many of them.

    Also, mixing in grinding mobs between FATEs and not just standing around help a lot.
    (0)

  10. #20
    Player
    Sajittarius's Avatar
    登録日
    2012/04/15
    Location
    Gridania
    投稿
    61
    Character
    Shin Gandalf
    World
    Excalibur
    Main Class
    幻術士 Lv 50
    i have to agree, its gotten to the point where every zone has a bunch of fate parties running around mindlessly zerging the target areas.

    I thought FATEs were supposed to be random things that popped up while you were on the way to do a leve or in the area that you were engaged in some other activity. The exp should be lowered a little to encourage people to do the other things like guildleves+guildhests, etc...
    (0)

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