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Thread: Glowing weapons

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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Here are some of my ideas on glowing weapons..

    - Weapons that glow should only glow in active mode.
    - The glow effect should not be bright, and should look similar to frodos bilbo from Lord Of The Rings.
    - Elemental glow effects and color should correspond with its element. IE. Fire weapons would have a red dime glow effect, and would produce a small fire explosion when the player attacks.
    - Glowing weapons should have unique striking sound effects.
    - glowing staves, and rods etc. Should have a glowing sphere above the mage weapons, or the top of the mage weapon should glow.


    -En spells should have a greater effect, instead of the dime effect, the weapons should be what the element is . IE. A fire enspelled sword would have a visual effect of being on fire, and have a fire effect upon striking. IE. A water enspelled weapon will have water dripping from the weapon and have a splash effect upon impact.
    (4)
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  2. #2
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Engineer View Post
    Here are some of my ideas on glowing weapons..

    - Weapons that glow should only glow in active mode.
    - The glow effect should not be bright, and should look similar to frodos bilbo from Lord Of The Rings.
    - Elemental glow effects and color should correspond with its element. IE. Fire weapons would have a red dime glow effect, and would produce a small fire explosion when the player attacks.
    - Glowing weapons should have unique striking sound effects.
    - glowing staves, and rods etc. Should have a glowing sphere above the mage weapons, or the top of the mage weapon should glow.


    -En spells should have a greater effect, instead of the dime effect, the weapons should be what the element is . IE. A fire enspelled sword would have a visual effect of being on fire, and have a fire effect upon striking. IE. A water enspelled weapon will have water dripping from the weapon and have a splash effect upon impact.
    I like this, effects should be visible...but not too distracting and only when you use them.

    I especially like the elemental effects...perhaps without the constant glow effect, for example sword with fire damage (or Enflamed) would show small flame effect when swinged...something like this: but much more subtle http://www.darkassassin.com/images/B...amingSword.gif
    (0)

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