Same here (no issue till today).
provider : Numericable
server : moogle
country : france
Same here (no issue till today).
provider : Numericable
server : moogle
country : france
I have the same issue as the rest of these players. After updating at 12:30 EST, logged in, noticed it a little and even more when I started moving around and going to different places. Joined a dungeon and could not even click buttons on my toolbar, the lag was so bad. Went back to work, and now five hours later I re-logged in and same issues.
NA Server: Diabolos
ISP: Time Warner
Client Location: New York - United States
It seems not every one has this issue which is weird.
I never had this type of lag up to the maintenance.
But it is unplayable, mining something has a 5 second delay.
On titan I don't see the bombs spawn sometimes, they just flash on the screen out of the blue.
It's not consistent lag either, it's just a huge spike or a freeze.
I've problems in any instance at the moment since I have no idea when the spike hits, I can't participate like you can with lag.
I traced my connection down but it seems to be all fine.
The question is when is this going to get fixed
Since if I'm very honest the servers are already pretty bad, the build in delay makes the game unresponsive.
Data centre in Canada as well.
Having to deal with random lag spikes is just a bit too much.
SE said they would provide us with quality servers and it would be fine for the EU.
It isn't and stuff like this is making it even worse.
Same here on ps3...on a 50mb line so no issues.... however in dungeons I move out of circles straight away and still get hit. I see my heals actioned graphics etc but dont register and the tank dies...been unable to use df due to this issue. As a healer who cant heal or move from simple aoe is useless.
It honestly feels like I am trying to pick up pennies while wearing boxing gloves atm.
I could tell you my adventures — beginning from this morning,
but it's no use going back to yesterday, because I was a different person then.
Bump still laggy as heck in dungeons
Me too, many lag.
Just done a Castrum run and managed to avoid all AoE with ease.
I'm starting to think perhaps these Micky Mouse servers just cannot cope with the load during peak times and suspect the bean counters at Square will be demanding a return on their investment before releasing the required funds needed to fix this.
So we have went from servers we could not log into to servers that let us on but with a vastly deteriorated quality of service.
If Square are serious about this product then I suggest they put there money where their mouth is, give the community a backend with enough muscle to cope with the demand.
I am wholly confident were I to roll a character on a low population server that I would see a remarkable improvement of performance during peak hours.
</rant>
I could tell you my adventures — beginning from this morning,
but it's no use going back to yesterday, because I was a different person then.
Been having this problem since launch (didn't have it in beta 4 though).

dont think this is a server issue with high population density since its happening across a lot of different servers
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