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Thread: AFK Timer / AK

  1. #1
    Player
    Jackl3's Avatar
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    Jun 2013
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    Ken Lee
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    Excalibur
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    Pugilist Lv 50

    AFK Timer / AK

    AFK Timer:

    My opening question: If the AFK-Timer was implemented from day one, would you have felt the need to request it was removed or happily accept it? -

    30 minutes is only conflicting with Duty Finder and not having the comfort of leaving your machine whilst waiting. I do counter this, mainly because if you do leave your screen for more than 30 minutes and your not present, you shouldn't be playing.


    For instance: If I am queuing for a duty, I can otherwise occupy myself by opening up on another screen things I want to read. - The only thing that's changed is I now have to nudge my key slightly to keep in-game.

    Now suppose I leave my pc on and go for food, and it takes me over 30 minutes. Well either you eat slow, or you, again, have no reason to be kept logged in.

    The AFK-Timer will have no impact to anyone, other than cause a slight "inconvenience" to lazy people. Yes I will say that is it because your lazy, as I can't possibly think of a situation where you would not be able to nudge your keyboard/pad to keep logged in, if you so wished to keep in-game but doing something else in your room.

    It's present in most games. It's standard.

    The main point is: It will be "adjusted" (According to Yoshi P's letter today) accordingly to align itself with the server login lobby. In the future I guarantee you can toggle the log-out timer or switch it off completely.

    The majority called for this: It happened. Period.



    AK / Speed Runs:

    If you had to clear trash from day one, no questions asked, what would you be saying now? - A lot of the people who have done quite a few speed runs should be lucky in the fact that you had the ability to speed run whilst you could, even obtaining your gear.

    As for the rest of us, we, now along with you, have to do it the intended way. The only impact? You have a little longer to finish. Whereas I have the intended length if not more to acquire my gear.

    Trash is trash. Square didn't intend to have them skipped, therefore they should not give you an incentive to kill them. It is to slow you down! Slow your progression by however little.
    If they had to do something, it would be to add a world mob loot table, and add items of value but a rare chance.

    Damn forbid most of you didn't play FFXI.
    (5)
    Last edited by Jackl3; 09-13-2013 at 12:46 AM.
    i5 3570k @ 4.8ghz, GTX 770

  2. #2
    Player
    XenabelleS's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    After a 1.5 hr queue I got into AK last night for the first time. Luckily I got grouped with three people who knew each other and wanted to do a speed run. I'd watched videos on both the speed run and the bosses and given the wear ratio for fighting vs quick death I was in favour.

    The bosses in AK are quite punishingly tuned. They require consistently high levels of damage while moving and switching targets and it gets to be a lot to keep track of. If we'd have had to kill all the adds I don't know if there would even have been enough time to get to the last boss, much less the couple of attempts it took for me not to die to various effects (thanks in part to the aoe bug).

    In short, I don't know that many new people can complete that instance within the time limit if all the trash has to be killed as well. I am happy I've done it and now have my CG weapon but it's a larger impact on new people than you think.
    (0)

  3. #3
    Player
    Shigaru's Avatar
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    Shig Kalm
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    Leviathan
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    Arcanist Lv 50
    Uh oh. You brought up FF XI. You -do- realize that sac pulling was a thing in XI, right? Speed running is nothing new in MMOs and is usually countered by rewarding people for trash kills. Make them drop unique mats. Make them drop tomestones. Make them drop more than 1 bloody gil. Make them have a 1% chance to drop a rare sellable piece of gear. FFS anything.

    Also, bringing up FFXI. There was no durability system. You're actively punished for fighting. It doesn't matter if you don't get hit at all, you still lose tons of durability.
    (2)

  4. #4
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Quote Originally Posted by Shigaru View Post
    Also, bringing up FFXI. There was no durability system. You're actively punished for fighting. It doesn't matter if you don't get hit at all, you still lose tons of durability.
    The repair costs are reduced already.
    You can wear 2nd best accessories during the trash killing phase (the party leader would not see it), spirit bound it to 100% and meld it after the dungeon run. And then sell it on the market to get the gil other players generated with leves and quests.
    (0)

  5. #5
    Player
    Quesse's Avatar
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    Quesse Mithril
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    Sargatanas
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    Miner Lv 70
    Quote Originally Posted by Felis View Post
    You can wear 2nd best accessories during the trash killing phase (the party leader would not see it), spirit bound it to 100% and meld it after the dungeon run. And then sell it on the market to get the gil other players generated with leves and quests.
    Gear swap macros FTW.
    (0)

  6. #6
    Player
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    My opening question: If the AFK-Timer was implemented from day one, would you have felt the need to request it was removed
    Absolutely yes, I would have.

    I played FFXI for 8 years without an enforced auto kick timer. One of the first things I did when I was configuring the game's options for the first time was turn off the *optional* kick timer. there is no good reason for this "feature to exist, as I stated many times in the other thread.

    It's present in most games. It's standard.
    It is NOT a standard. Many games do not have it.
    (2)

  7. #7
    Player
    Ares_Skullfury's Avatar
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    Ares Skullfury
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    Gilgamesh
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    Quote Originally Posted by Alhanelem View Post
    Absolutely yes, I would have.

    I played FFXI for 8 years without an enforced auto kick timer. One of the first things I did when I was configuring the game's options for the first time was turn off the *optional* kick timer. there is no good reason for this "feature to exist, as I stated many times in the other thread.

    It is NOT a standard. Many games do not have it.
    you need to stop saying that because its bs and nothing but it IS a standard 95% of every mmo has it and its not an issue just because your few games dont have it does not make it standard. deal with it or leave if its that big a problem.
    (0)
    Last edited by Ares_Skullfury; 09-13-2013 at 08:25 AM.

  8. #8
    Player
    Melinia's Avatar
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    Melinia Alieth
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Many games do not have it.
    WoW has it. Amusingly enough, when WoW first went live, the griffon flight from the north end of Kaladim to the south took so long that the game would log you out for being afk while in mid-flight.
    (0)