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  1. #31
    Player
    Nemiros's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Nemiros Elvenao
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I havnt really heard anyone say DRG is too easy until today. I guess if all the classes are like this, or harder, im going to have alot of fun lvling up all the classes. I do admit, i am using every single skill to maximize the dps, and try to stay on top of the DPS meter. might just be overworking it.
    (0)

  2. #32
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    none of the DPS classes are REALLY hard, though it can be a massive PITA to keep greased lightning up on monk during some fights. it's rotation by itself isn't particularly difficult, a lot of the challenge comes from trying to weasel in as much boss uptime as you can to keep GL going. monk is the only job where i feel like i'm battling with the mechanics of the class and the boss at the same time.

    ATM i'd probably rate it

    MNK>DRG>SMN>BLM>BRD, i'd say mnk/drg are hardest because melee is generally going to be a bit more challenging than range due to fight mechanics -- though it definitely changes on certain fights. only reason i'd rate MNK a bit tougher than DRG is because GL is kind of cumbersome -- add a few seconds to the buff duration or make our gap closer have a lower CD and i'd say they're probably about equal.
    (2)
    Last edited by Stormsoul; 09-14-2013 at 06:03 PM.

  3. #33
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    They are all hard..excluding BRD way down the line. The only thing hard for a brd is realizing he has hate and forget what to do. As they get more songs it becomes more complex, but endgame, everything is complex and that's probably the only time brds actually stop being archers with a buff.

    Mnks are disgusting as macros are not well tuned for them. They have to constantly realize their position, and their timers. Mnks also get shafted in a lot of cross class abilties, so they are left with some undesirable boss battles.

    Drgs are very all rounder so they can do a lot of stuff, a lot. Unlike a mnk that only has one path in the battle (melee or melee) Drgs just have so many options, it can be overwhelming. This isn't to say you can't just be an average drg.

    The good thing about drg is they can fall back to basics. Mnks never can, they are all manual.

    Smn have to micro manage a lot. and the need to look at both sides of the screen(PC and enemy) since they have support, so they better use that support. But at least they don't have to deal with positioning.

    Blm aren't that hard, but unless you gotta good tank/healer, they have great stress to CC and backup support. One weak link, and the blm falls apart. they're like the smn in that they have to look at all sides of the screen.

    I put them all roughly equal in difficulty, though I wouldn't say drg is hard, because drgs can do the basics and still get away with it.

    Mnk/BLM/SMN of you do the minimum, it's a big risk to the pt. They are damage jobs that if you play drunk, the party has a high risk if crapping out.

    If you have a super healer and tank, ya it makes life easier, but that doesn't happen often, so someone has to take up slack where they can.
    (2)
    Last edited by kukurumei; 09-14-2013 at 07:05 PM.

  4. #34
    Player
    Medivan25's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Tadewei Anaba
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crevox View Post
    MNK > BLM > SMN > DRG

    I dunno where BRD fits, I haven't personally played it or looked at it enough. I believe it's somewhere between SMN and DRG.

    DRG is intentionally designed to be simple and the easiest. They specifically said that was the case in the beta forums.
    This is a joke right? I'm guessing you haven't seen how long a Full rotation on a DRG is, simple to play sure, NOT simple to use effectively. If a DRG isn't dancing around his target every 10 seconds or so he's doing it wrong.
    (0)

  5. #35
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Medivan25 View Post
    This is a joke right? I'm guessing you haven't seen how long a Full rotation on a DRG is, simple to play sure, NOT simple to use effectively. If a DRG isn't dancing around his target every 10 seconds or so he's doing it wrong.
    That's not very complicated compared to what other classes have to think about or go through. The lancer has to move around, but the ability rotation is a very simple priority system. It's like a baby noob version of MNK.
    (0)

  6. #36
    Player
    Azunia's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    13
    Character
    Azunia Niyoka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    snip
    I fully understand the playstyle of Summoner from different friends on how they perform in Primal battles and dungeons. Their Dots are critical, but their problem is keeping dps up with other classes like brd and blm.I've seen plenty of professional summoners and I never think for a second on them complaining about Dots. Ever. Its just something they get used to.

    Monk class on the other hand which is the main class I enjoy is a bit more of a different playstyle and much more difficult. I personally have no problems with dps or positioning, but the primal bosses make it difficult to keep DoTs and GL up to perform maximum dps(Like Teleporting and jumping for ifrit and Titan). Even 5 seconds is more than enough to bring any mnk dps to drop like a brick. Of course you have PB to quickly recover, but lets face it. The GCD and individual skill cooldowns is just ridiculous for it. I love mnk no matter what shape its in, but I believe monks skills do need a re-evaluation as well as summoner.

  7. #37
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Go loo kin the other thread at the math. For min-maxing, DRG has about a 27 GCD non-repeating rotation. The problem people are seeing as to how they can say, " DRG isn't hard. " Is because it only has 2 abilities that are stuck on the positional requirements. Granted if you don't land those 2, then you're dps drops like a rock, but all the abilities chained after don't require the positionals, just to be chained. This still requires dancing around the boss and can screw you in a high mobility fight; Not as much as it screws over monks though.

    And saying DRG has the easiest off GCD abilities is laughable. The longest animations that lock you in, so if you time it right and an aoe opens up under your feet. Well too bad, dead dps.
    (2)
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.

  8. #38
    Player
    ChanceSkeleton's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Chance Skeleton
    World
    Famfrit
    Main Class
    Lancer Lv 34
    Lots of bard hate in this piece. They're not as simple as you guys make it out to be, there is complexity to them at 50. You guys make it sound brain dead.
    (0)

  9. #39
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ChanceSkeleton View Post
    Lots of bard hate in this piece. They're not as simple as you guys make it out to be, there is complexity to them at 50. You guys make it sound brain dead.
    Because they are braindead, especially with the BL/Me macros :P
    (0)

  10. #40
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Bard

    Somebody is requesting a song -> play desired song (singing is like casting. You have to stand still for a few seconds. Easy to get hit by aoes)
    Healer's MP is low -> mage's ballad with battle voice
    Damage needs to be reduced -> rain of death
    Black mage in the party -> foe's requiem, possibly with battle voice
    Ballad is up and healer has plenty of MP -> turn off ballad
    Straight shot isn't up -> straight shot
    Dots aren't up -> venomous bite and windbite
    Crit proc is up -> straight shot critical
    Everything is up -> macro spam

    You also need to stay close to people you're singing for. In case they keep moving too far away. >_> Many healers don't seem to realize if they move too far away, my song stops working for them.

    Well timed swift songs can speed up dungeons by a good bit. If you're going for speed. Swiftsong is only a tad slower than sprinting.

    It certainly isn't the most complex class but there's more to it than people think.
    (1)
    Last edited by LunarEmerald; 09-15-2013 at 04:52 AM.

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