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  1. #23
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    They are all hard..excluding BRD way down the line. The only thing hard for a brd is realizing he has hate and forget what to do. As they get more songs it becomes more complex, but endgame, everything is complex and that's probably the only time brds actually stop being archers with a buff.

    Mnks are disgusting as macros are not well tuned for them. They have to constantly realize their position, and their timers. Mnks also get shafted in a lot of cross class abilties, so they are left with some undesirable boss battles.

    Drgs are very all rounder so they can do a lot of stuff, a lot. Unlike a mnk that only has one path in the battle (melee or melee) Drgs just have so many options, it can be overwhelming. This isn't to say you can't just be an average drg.

    The good thing about drg is they can fall back to basics. Mnks never can, they are all manual.

    Smn have to micro manage a lot. and the need to look at both sides of the screen(PC and enemy) since they have support, so they better use that support. But at least they don't have to deal with positioning.

    Blm aren't that hard, but unless you gotta good tank/healer, they have great stress to CC and backup support. One weak link, and the blm falls apart. they're like the smn in that they have to look at all sides of the screen.

    I put them all roughly equal in difficulty, though I wouldn't say drg is hard, because drgs can do the basics and still get away with it.

    Mnk/BLM/SMN of you do the minimum, it's a big risk to the pt. They are damage jobs that if you play drunk, the party has a high risk if crapping out.

    If you have a super healer and tank, ya it makes life easier, but that doesn't happen often, so someone has to take up slack where they can.
    (2)
    Last edited by kukurumei; 09-14-2013 at 07:05 PM.