Honestly I do not get why they would make melee "harder" than range... They already have tons of aoe for melee to avoid, and jumps animation lock is a struggle enough. I am not bored, and that is a plus. I still wish they would fix jump, though.
Hoping they will drastically simplify the monk rotation, or at least some parts of it (GL upkeep for example) to give a little more quality of life. I'm all for challenging rotations and jumping through hoops while balancing an egg on a plate ontop of your nose but some fights like Titan hardmode simply don't forgive divided attention, and monk rotation divides the FCK out of your attention (I'm sure Dragoons are in the same boat).
tl;dr: Monk/Dragoon damage requires disproportionate effort to do the same damage or lower damage as Bards, later fights just don't forgive divided attention unless you're a robot.
Last edited by Kalamari; 09-14-2013 at 10:34 AM. Reason: grammurr
I know, and ranged rotations are cake mode, they do not need to avoid as much, and put out equal damage. It has to be worse for you as a monk. At least dragoon looks amazing, monks got the bad end of the stick. :P
Really? I love the way monk gear looks, and I am not a huge lover of dragoon lances/polearms. To each their own, I guess.
I love how monks look. Atleast AF gear and relic.
But yeah the rotation is complicated enough that while learning fights my ability to min/max drops fairly substantially due to split second reactions needed to avoid mechanics.
How is it a troll?
SMN requires very strict timing due to the way the global DoT works, and due to the way RS interacts with DoTs. You have to take in consideration all animations and flight time to get maximum up time.
In addition to this, the starting rotation is fairly convoluted and any boss with add phases, or invulnerability phases, makes you have to pay attention and make judgement calls.
A boss is going to go invulnerable. Do you use Bio for more DPS, or Bio II for the longer duration? That depends, which will still let you use fester and how long is the phase? If Bio II will still be present after the invulnerability phase, then you only have 2 GCDs before your next fester. If not, or the timer will not be long enough, you should Bio.
Things like that are what make good summoners, and average ones.
That said, I will say it's much, much easier to be an average summoner than an average monk. You have to utilize movement to even be average on a monk, but once you have everything down it's not very hard.
This, too. This will get fixed eventually, though.
Last edited by Kevee; 09-14-2013 at 01:08 PM.
Hard part about SMN dps if there are more than one or/and scholar use dots too. Have fun to find your dots espesially if you have hard time to see those slightly greenish counters on your dots.
MNK > BLM > SMN > DRG
I dunno where BRD fits, I haven't personally played it or looked at it enough. I believe it's somewhere between SMN and DRG.
DRG is intentionally designed to be simple and the easiest. They specifically said that was the case in the beta forums.
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