Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 60

Hybrid View

  1. #1
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crevox View Post
    snip
    This is funny. The only difference that makes the difficulty gap between a monk and a dragoon in our main rotation is that monks need to worry about greased lightning upkeep and has to more frequently worry about their position to maximize DPS; in exchange, dragoons worry about the right time to use their off-GCD skills (jump) which can be fatal if used wrongly, and their 2 positional skills are extremely important for their DPS (1 gives the main buff for dragoons, the other is the combo starter for the 2 main debuffs, use them when not in position and they do nothing).

    Ultimately, id say its harder to play a monk, because greased lightning buff has a rather short duration, and having to worry about your position more frequently is harder to manage.

    But to put any of the ranged classes in front of a dragoon's difficulty is just... too troll to comment on.
    (1)

  2. #2
    Player
    Zareth's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    61
    Character
    Julianne Dragonhope
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crevox View Post
    MNK > BLM > SMN > DRG

    I dunno where BRD fits, I haven't personally played it or looked at it enough. I believe it's somewhere between SMN and DRG.

    DRG is intentionally designed to be simple and the easiest. They specifically said that was the case in the beta forums.
    BLM: Spam fire 1 until fire starter kicks in and then blizzard 3 with Thunder 3 every now and then. Yes, that's SO hard!
    SMN: Stand still and rotate through the various DoTs if they're not up but otherwise press 1 button over and over...yes, that's so hard too!

    DRG: Have to worry about not only keeping DoTs up but buff/debuff and making sure to get the positioning right and not use the off GCD skills at a bad time where it can either mess up the rotation or get you killed.

    Yup...sounds like someone's upset at how bad SMN is in this game and is taking it out on other classes.
    (2)
    I'm a crafter Jim, not a Warrior! I don't want to fight as a Warrior just to be able to craft!

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zareth View Post
    BLM: Spam fire 1 until fire starter kicks in and then blizzard 3 with Thunder 3 every now and then. Yes, that's SO hard!
    SMN: Stand still and rotate through the various DoTs if they're not up but otherwise press 1 button over and over...yes, that's so hard too!

    DRG: Have to worry about not only keeping DoTs up but buff/debuff and making sure to get the positioning right and not use the off GCD skills at a bad time where it can either mess up the rotation or get you killed.

    Yup...sounds like someone's upset at how bad SMN is in this game and is taking it out on other classes.
    You do realized that blm have to CC, heal, and keep themselves still right?
    Smn can be mobile, but any smn that doesn't do support is not a smn. Half their skills are healer skills which makes them invaluable.

    Both these classes have to look at enemies and team members.

    Drg is just an easier mnk in playstyle, though mnks are a lot more sturdier. Sure they have really long rotations, but when a drg talks about position off gcd and buffs...

    Mnks have off-gcds as well, have position based buffs as well (2 in fact, dragon kick and twin), have the forms, stances and have grease. A bad drg is a bad drag, a bad mnk is a missing member.

    They're all have complexities. None of them should be envious of each other, though mnks do have it bad, when situations go to heck.
    (0)

  4. #4
    Player
    MusouMugen's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Musou Mugen
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kukurumei View Post
    You do realized that blm have to CC, heal, and keep themselves still right?
    Smn can be mobile, but any smn that doesn't do support is not a smn. Half their skills are healer skills which makes them invaluable.
    Did you just count being still as hard? Not pressing buttons is hard since when :P?

    Anyway, I'd say monk is hardest (most annoying?) to play. Ranged characters have simply too much advantage by just being ranged, even with cast times (that's why ranger is easiest imo, almost no cast times) so I'd say dragoon 2nd only coz it's melee with crap defense and jumps that suck if you want to have max dps.

    P.S. If summoner has to heal, the party is not doing well yo.
    (0)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MusouMugen View Post
    Did you just count being still as hard? Not pressing buttons is hard since when :P?

    Anyway, I'd say monk is hardest (most annoying?) to play. Ranged characters have simply too much advantage by just being ranged, even with cast times (that's why ranger is easiest imo, almost no cast times) so I'd say dragoon 2nd only coz it's melee with crap defense and jumps that suck if you want to have max dps.

    P.S. If summoner has to heal, the party is not doing well yo.
    You never think a blm isn't trying to keep you alive? Heck a blm has to keep the healer alive at times.

    In a light party, only the healer will have in combat raise. That means if your healer dies most likely it's a fail. The blm then has to both damage and make sure the healer is alive. And many times the blm has to keep the other dps alive as well.

    And you think blm is on the same level as brd... you really need to play blm, and whine why you can't just blow through fire1 to fire 3. This isn't even counting CC skills like sleepga. One final sting and you're most likely wiping.

    blm/smn have to keep an eye on both sides of the battle. No melee really need to do that. and a brd might as well be shooting on the corner most of the fight.

    Even mnk has his/her limits. They will never be able to save a tank or a mage, because they have nothing that can help. But a blm/smn can, so they must.

    Blm have it worse since 90% of their skills must be in range and cast time. I would say 30% of the time, a blm will be more support then damage. sleep and pyhsick alone puts major pressure in doing their job correctly.
    (0)
    Last edited by kukurumei; 09-17-2013 at 01:53 AM.

  6. #6
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Crevox View Post
    MNK > BLM > SMN > DRG

    I dunno where BRD fits, I haven't personally played it or looked at it enough. I believe it's somewhere between SMN and DRG.

    DRG is intentionally designed to be simple and the easiest. They specifically said that was the case in the beta forums.
    Try playing a class before making silly assumptions. Dragoon's are far from the simplest and easiest.
    (0)

  7. #7
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    DRG is simple enough. The beta forum complaint people had was to make the more complex because they're too easy, and SE straight up said no because they're intentionally designed to be simple.

    Melee is meant to have positional requirements and it's balanced around it. I don't melee too much, but my melee friends have no complaints about it (my MNK friend only complains about bosses like Titan that jump and cause a loss of greased lightning).
    (0)

  8. #8
    Player
    Tylia's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Tylia Fayae
    World
    Shiva
    Main Class
    Lancer Lv 50
    I dont complain either.

    For me? It is fun to play DRG and i dont want them to make the rotation easier. I just said that its not simple and you just stood it that way, that there is nothing more simple than playing a DRG.
    (0)
    Last edited by Tylia; 09-14-2013 at 05:44 PM. Reason: <3

  9. #9
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tylia View Post
    like beta was about max lvl 38 and most of worth skills only came after that
    Beta phase 3/4. Legacy players were able to play Level 50 DRG.
    (0)

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    They are all hard..excluding BRD way down the line. The only thing hard for a brd is realizing he has hate and forget what to do. As they get more songs it becomes more complex, but endgame, everything is complex and that's probably the only time brds actually stop being archers with a buff.

    Mnks are disgusting as macros are not well tuned for them. They have to constantly realize their position, and their timers. Mnks also get shafted in a lot of cross class abilties, so they are left with some undesirable boss battles.

    Drgs are very all rounder so they can do a lot of stuff, a lot. Unlike a mnk that only has one path in the battle (melee or melee) Drgs just have so many options, it can be overwhelming. This isn't to say you can't just be an average drg.

    The good thing about drg is they can fall back to basics. Mnks never can, they are all manual.

    Smn have to micro manage a lot. and the need to look at both sides of the screen(PC and enemy) since they have support, so they better use that support. But at least they don't have to deal with positioning.

    Blm aren't that hard, but unless you gotta good tank/healer, they have great stress to CC and backup support. One weak link, and the blm falls apart. they're like the smn in that they have to look at all sides of the screen.

    I put them all roughly equal in difficulty, though I wouldn't say drg is hard, because drgs can do the basics and still get away with it.

    Mnk/BLM/SMN of you do the minimum, it's a big risk to the pt. They are damage jobs that if you play drunk, the party has a high risk if crapping out.

    If you have a super healer and tank, ya it makes life easier, but that doesn't happen often, so someone has to take up slack where they can.
    (2)
    Last edited by kukurumei; 09-14-2013 at 07:05 PM.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast