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  1. #1
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ariyn View Post
    You asked for it and you got it. Now you can expect a whole lot of:


    Taking out the speed runs did nothing but create more asshats. I'm not even ashamed to say I will be one of them. AK clearing trash will take 1+ hr ... considering I only have maybe 3-4 hours tops on any given day why would I risk an hour of it failing because the DPS can't get down Demon Wall? Granted I don't pug much at all for this same reason but even doing speed runs I put together my own groups for it as to not hinder or hurt new people pugging the dungeon.

    So many are happy over this now change but in a week or two after these groups there will be so much QQ on these forums. "Gear takes too long to get" "people who leave need to be more harshly punished" "I can't complete a run because no tank will stay in group!" etc etc ....
    Exaggerate much? AK isn't going to take anywhere close to 1+ hours if your group is decent. Don't pretend this change all of a sudden made you an "asshat"...
    (4)

  2. #2
    Player
    kowala's Avatar
    Join Date
    Aug 2012
    Posts
    7
    Character
    Mako Klarity
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I was a bad SCH. I would let tanks die if they didn't skip the trash :O

    oopsie I'm so naughty
    (1)

  3. #3
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Unfortunately jerks will always be jerks. Nothing will ever alleviate that problem. That being said though this isn't a bad change. I don't mind doing the dungeon as intended, it's not like it's going to take that long to clear the trash. It'll add maybe...10-15 minutes at most for well organized groups with good DPS.
    (3)

  4. #4
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Gonna play devils advocate. They didn't fix speed runs. They put a Band-Aid on them. The problem is the useless trash mobs. They need to fix that in order to truly fix speed running.
    (1)

  5. #5
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Jerks can only be jerks as long as you let them, if a tank or anyone does something to be a jerk, make them leave. Tanks may be rarer then other classes, but still very much replaceable.

    Lets not cycle through what if's honestly we can create an infinite matter of scenarios where the tank, healer, DPS are jerks or ragers. there is no credibility in what if's. They corrected the dungeon due to exploitation. there is nothing more or less, we can observe the effects, but outside the past we can be sure of nothing.
    (0)

  6. #6
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Ok, sorry for being out of the loop but I log on today and see several threads all talking about "speed runs" being "removed" but not a single link to the source of this "outrage". Can someone link the source of where this came from and how speed runs are actually affected? (Preferably the OP and to update the OP with the link as well.)

    EDIT:

    Thank you Ruprect!

    I take it this is what people are upset over.

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    -In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
    I accented in bold the important part, IMO. What other changes could they make now that they are trying to "encourage" players to engage enemies? Yet another situation where the Wizards first rule comes into play "People are stupid. They will believe a thing to be true whether they want to to be true or are afraid it to be true." Coupled with people seeing what they want to see and not looking/thinking critically about the situation.

    Not trying to be condescending and I apologize if I have offended people. I do realize that not everyone is in an uproar over this. Thank you so much for pointing me to the source materiel, I suspected there was more to it than the outrage. Take care!

    Just my 2gil.
    (0)
    Last edited by ZakarnRosewood; 09-13-2013 at 02:19 AM.

  7. #7
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    Ok, sorry for being out of the loop but I log on today and see several threads all talking about "speed runs" being "removed" but not a single link to the source of this "outrage". Can someone link the source of where this came from and how speed runs are actually affected? (Preferably the OP and to update the OP with the link as well.)
    http://na.finalfantasyxiv.com/lodest...ebe450663fde03
    (2)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Changes I have noticed:

    AK:

    Boss doors are now sealed until you kill specific trash mobs.
    Potential sac areas have mobs right on the spot or patrolling back and forth over the area.
    (0)

  9. #9
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Yes, this is a great change. Now the mindless AK grind can be even longer and more grindy, yay! They could have just improved the rewards from killing trash to get people to WANT to clear it, but no. It's a much better solution to just force people to do it. Because grinding just the bosses in one dungeon over and over and over and over and over wasn't fun enough. Now we get to grind the trash AND the bosses in one dungeon over and over and over! Compelling gameplay, at it's finest!

    Sarcasm aside, I understand they want people to clear trash, but MMO players tend to be very reward focused, and there was and is no reward for killing trash, thus people try to skip it. In fact, trash actively costs you gil to kill it. Now it costs less gil to kill, but we are forced to take far more time per mindless dungeon grind run. Not the best solution to the problem, imo. =(
    (0)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  10. #10
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sovereign View Post
    Yes, this is a great change. Now the mindless AK grind can be even longer and more grindy, yay!
    it's only 8 times a week, you probably will only do it for a month before doing bahamut coil, maybe even less time
    (0)

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