
Exaggerate much? AK isn't going to take anywhere close to 1+ hours if your group is decent. Don't pretend this change all of a sudden made you an "asshat"...You asked for it and you got it. Now you can expect a whole lot of:
Taking out the speed runs did nothing but create more asshats. I'm not even ashamed to say I will be one of them. AK clearing trash will take 1+ hr ... considering I only have maybe 3-4 hours tops on any given day why would I risk an hour of it failing because the DPS can't get down Demon Wall? Granted I don't pug much at all for this same reason but even doing speed runs I put together my own groups for it as to not hinder or hurt new people pugging the dungeon.
So many are happy over this now change but in a week or two after these groups there will be so much QQ on these forums. "Gear takes too long to get" "people who leave need to be more harshly punished" "I can't complete a run because no tank will stay in group!" etc etc ....
I was a bad SCH. I would let tanks die if they didn't skip the trash :O
oopsie I'm so naughty

Unfortunately jerks will always be jerks. Nothing will ever alleviate that problem. That being said though this isn't a bad change. I don't mind doing the dungeon as intended, it's not like it's going to take that long to clear the trash. It'll add maybe...10-15 minutes at most for well organized groups with good DPS.
Gonna play devils advocate. They didn't fix speed runs. They put a Band-Aid on them. The problem is the useless trash mobs. They need to fix that in order to truly fix speed running.

Jerks can only be jerks as long as you let them, if a tank or anyone does something to be a jerk, make them leave. Tanks may be rarer then other classes, but still very much replaceable.
Lets not cycle through what if's honestly we can create an infinite matter of scenarios where the tank, healer, DPS are jerks or ragers. there is no credibility in what if's. They corrected the dungeon due to exploitation. there is nothing more or less, we can observe the effects, but outside the past we can be sure of nothing.


Ok, sorry for being out of the loop but I log on today and see several threads all talking about "speed runs" being "removed" but not a single link to the source of this "outrage". Can someone link the source of where this came from and how speed runs are actually affected? (Preferably the OP and to update the OP with the link as well.)
EDIT:
Thank you Ruprect!
I take it this is what people are upset over.
I accented in bold the important part, IMO. What other changes could they make now that they are trying to "encourage" players to engage enemies? Yet another situation where the Wizards first rule comes into play "People are stupid. They will believe a thing to be true whether they want to to be true or are afraid it to be true." Coupled with people seeing what they want to see and not looking/thinking critically about the situation.-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
-In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
Not trying to be condescending and I apologize if I have offended people. I do realize that not everyone is in an uproar over this. Thank you so much for pointing me to the source materiel, I suspected there was more to it than the outrage. Take care!
Just my 2gil.
Last edited by ZakarnRosewood; 09-13-2013 at 02:19 AM.

http://na.finalfantasyxiv.com/lodest...ebe450663fde03Ok, sorry for being out of the loop but I log on today and see several threads all talking about "speed runs" being "removed" but not a single link to the source of this "outrage". Can someone link the source of where this came from and how speed runs are actually affected? (Preferably the OP and to update the OP with the link as well.)
Changes I have noticed:
AK:
Boss doors are now sealed until you kill specific trash mobs.
Potential sac areas have mobs right on the spot or patrolling back and forth over the area.

Yes, this is a great change. Now the mindless AK grind can be even longer and more grindy, yay! They could have just improved the rewards from killing trash to get people to WANT to clear it, but no. It's a much better solution to just force people to do it. Because grinding just the bosses in one dungeon over and over and over and over and over wasn't fun enough. Now we get to grind the trash AND the bosses in one dungeon over and over and over! Compelling gameplay, at it's finest!
Sarcasm aside, I understand they want people to clear trash, but MMO players tend to be very reward focused, and there was and is no reward for killing trash, thus people try to skip it. In fact, trash actively costs you gil to kill it. Now it costs less gil to kill, but we are forced to take far more time per mindless dungeon grind run. Not the best solution to the problem, imo. =(
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
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