This better not be something stupid as in the 'hotfix' for AK whereas simply adding a requirement to kill trash to access the boss. Make trash difficult requiring coordination and make it drop valuable items, only then will people not go out of their way to skip it.Greetings,
We're planning to release a hotfix next week that we'll use to address and adjust a few elements.
One of the adjustments regards the regular monsters in level 50 dungeons and how there is currently no reason to defeat them.
We'll be announcing additional details about the hotfix details soon!
I'd prefer if players had an incentive to kill trash mobs other than just as a requirement to advance through the dungeon. Regardless if the rewards are % chances of acquiring tradable or binding items or if it gives you something like company seals. The difference is people sneaking past trash mobs because they are just a time and gil sink to where the party will hunt them down and clean up the entire dungeon.
id be quite happy to just receive worthwhile xp, and that goes for every enemy in the game really as most enemies are totally pointless in this game, they give naff all loot and naff all xp.....full on retarded for an rpg
cant agree more
im so tired of fate grinding, the dungeon monsters should give way more xp or have a higher xp chain multiplier to reward well geared people killing it fast
Its funny since duty finder is already congested as it is. I can't imagine what would happen if all these fate grinders started doing dungeons for exp.
I dont understand why there is no extremely rare drops in dungeons from trash mobs. Getting an amazing item from garbage mobs has to be one of the most rewarding things you can do for a dungeon. Like a rare weapon that is better than a relic or amazing armor pieces that stand out. And its always fun to be in a group and you get that RARE loot role and then bam! You roll a 2 and someone else gets it lol. Then u get to be pissed ahaha.
The way the game is set up, getting a rare that you cant use for your main character would give you a reason to lvl a new job all the way to 50. Thats the kind of rare I'm talking about. Items that make you want to play a dungeon. Even if your odds are extremely low. There are obviously many ways to improve trash kills, but I was shocked to see absolutely nothing like this in a rpg dungeon. Did you guys forget to put the rpg in MMO? I swear RPG's where one of a kind for like a decade. Then something happend.
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