vendor items, low amount of currency, random green level drops (ilvel 55 or so would be relevant here), super rare blue level drops (ilvel 60 or so), ultra rare ilevl 70 drops in the harder instances, mega rare cute pets, etc etc etc...

Nothing that makes or break the economy or the gear balance of those who get lucky, and miraculously shuts up thousands of players who are frustrated that when they are grouped with noobs through an ungated duty finder, they can spend 2 hours in Ak at Demon Wall to make nothing but 5-10 tomes for the first boss, about 25 gil (1 gil per mob) while leaving with a repair of 1000 gil plus.

It's flawed design all over the place, and if they were listening to obnoxious little douches like you we would still be in 1.0 with them thinking the game is great as it is.