Quote Originally Posted by Uriahnool View Post
Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
I'm pretty sure the previous changes implies they don't want people doing "speed runs". At least not by the same meaning that most of us are used to, which is to avoid everything you can to finish the instance without losing a single second.

Tomestones dropping from mobs would be a bit extreme IMO, given that that's part of the games current means of gating endgame. Great if they do make it that way, but seems a little too poorly thought out, given that this is just a hotfix... which I'm not sure is even the appropriate term, unless it literally was a mistake they made.