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  1. #11
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Miburo View Post
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
    I have seen so many threads on these forums from people bitching about how the endgame is not sustainable due to the fact that the repair costs associated with running dungeons far outweighs the reward for those dungeons...so what you end up with is a large gil sink that drains money from the economy.

    Some of you want the best of both worlds...you want to quick run the dungeons over and over...but you also want enormous rewards for skipping the majority of the dungeons..sorry it shouldn't work that way. In fact, I think they should tie the tome reward to the percentage of mobs you kill and if you clear the dungeon maybe provide a tome bonus on top of the gil earned from killing the mobs.
    (1)
    Last edited by CaZx; 10-10-2013 at 12:01 PM.