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  1. #11
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    We're planning to release a hotfix next week that we'll use to address and adjust a few elements.

    One of the adjustments regards the regular monsters in level 50 dungeons and how there is currently no reason to defeat them.

    We'll be announcing additional details about the hotfix details soon!
    Just make "objectives" list - defeat x amount numbers of certain enemies, get certain amount of tomes. And make the Boss battle as the bonus round where it gives additional more tomes that are must be completed to bump up the amount of rewards. This way players have to hunt down the enemies to complete the objectives or it will severely undercut the rewards potential. Also for each objectives completed you get 300 gils, so you end up with 3000 gils per dungeon if you complete all objectives and boss battle. If we have to do the dungeon for twice as long then the reward should be doubled. Also make those mobs drop random end game crafting items for better weapons and random materias tier 3 + 4.

    Basically make each end game dungeon runs as "multiple levee runs" with gil rewards, item rewards, and additional tomes. You already have the mechanic of these "killed x amount number of enemies" in the game, why not use it.
    (1)
    Last edited by Luvbunny; 10-10-2013 at 09:11 AM.