ONE. SINGLE. GIL.
ONE. SINGLE. GIL.
I thought this game is casual why do people want to fix speed runs? do you all really want to waste 30-45m+ a run to get your points? I play 8-10hours a day so at the end it does not bug me w/e they do but i thought more then half of players are casual lol.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Really they could solve the issue with trash mobs in 50 dungeons very easily. Give them a good (> 50%) chance to drop a tomestone of philosophy or mythology. Then we'd all be yelling "put more trash mobs in dungeons!" ^_^
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
/em points at signatureGreetings,
We're planning to release a hotfix next week that we'll use to address and adjust a few elements.
One of the adjustments regards the regular monsters in level 50 dungeons and how there is currently no reason to defeat them.
We'll be announcing additional details about the hotfix details soon!
/em skips off laughing waiting for that certain job 'nerf'
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
No idea what they will actually do, but what I would like to see is every monster either drop or have the potential to drop 1 or more tomestones. Have it start out as say 1% chance, with every kill in the dungeon increasing the drop rate. Balance it by changing the amount of tomestones and the drop rate as you see fit. Then keep it so boss fights drop a set amount of tomestones, lower the set amount if necessary.
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