Quote Originally Posted by Luvbunny View Post
People need incentive to kill trash mobs... -snip-
I agree with you, the game already has all the potential in it, world is beautiful and mechanics while they could always be enhanced, work fine and are fun to play. But the mindless grind of the same content at end game added up with the waste of time added by trash mobs sort of -forces- players to do the best to skip and avoid this content that could otherwise be fun, specially as said before, for players who don't have too much time to play. I STRONGLY believe that adding tomestones (both, myth and the other) to trash kill would help this a lot, whatever the amount is, is up to SE to balance, maybe make certain guys, say the "chiefs" from each pack of trash only give x amount. And to prevent people from farming trash instead of whole runs since it's faster just add a lockout, a cooldown to reset the trash that gets cleared once you finish the dungeon.