Do my eyes deceive me or did I see trash mobs being described as challenging content?
Because they're not. They're trivial, boring, and don't offer any real variation.
I wish the dungeons had at least some sort of dynamic element in the encounters to combat the monotony of fighting the same monster packs over and over. Without any sort of surprises to watch out for, I'm just going through the motions, and frankly, it's not very fun.
Last edited by docbon; 10-02-2013 at 07:50 AM.
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