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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Luvbunny View Post
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    .
    Seeing this quote made me think of this. Now this is something they already do in guild leves but why not add in more dynamics to the dungeons. Right now dungeons are just linear concepts with no wrenches added to keep players on their toes, once they know what to expect they always expect it.

    They could add 2-4 "mystery mobs" that take on the appearance of mobs in the zone but upon attacking them they reveal their true form. Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins.

    *I guess to prevent players from just using this as a mean to gain tomes there could be a message that says "players will recieve an additional x tomes for completion of this dungeon."
    (3)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Airget View Post
    They could add 2-4 "mystery mobs" - Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins."
    People need incentive to kill trash mobs because it effectively extending their time, aka WASTING everyone's time. The dungeon looks really nice, and the developer spent time designing this. It is sad that they are completely clueless in what motivate people to play. When you are lvl 1-49, you have a BIG reason to do these low lvl dungeons, for gears and xp which are two big things - each mob you kill net you some sort of rewards. By giving objectives and rewards killing trash mobs, it makes the play a bit more meaningful, and giving it reasons. Otherwise the reason is to kill boss and skip trash for the shortest cut possible to do it fast. I am really hoping patch 2.1 will remedy this - otherwise this game is really not worth paying the monthly fee.

    I really like the game, I think they did amazing designing content for lvl 1-49. The world is very immersive and beautiful and the gameplay is solid and just right, could use tweaks but nothing really bad. However the content after is beyond mind numbing boring and badly need some varieties. They should just make dungeon from level 32-50 drop philosophy and mythology so that people have over 6 dungeons to farm - not to mention it will help a great deal for new players as well. This is like very easy fix - all they have to do is putting philosophy and mythology as reward for anyone at lvl 50 who synch down to do lvl 32-49 dungeons. They can cap this to 5 lower level dungeons a day if they want to.
    (4)
    Last edited by Luvbunny; 10-02-2013 at 02:08 PM.

  3. #3
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Luvbunny View Post
    People need incentive to kill trash mobs... -snip-
    I agree with you, the game already has all the potential in it, world is beautiful and mechanics while they could always be enhanced, work fine and are fun to play. But the mindless grind of the same content at end game added up with the waste of time added by trash mobs sort of -forces- players to do the best to skip and avoid this content that could otherwise be fun, specially as said before, for players who don't have too much time to play. I STRONGLY believe that adding tomestones (both, myth and the other) to trash kill would help this a lot, whatever the amount is, is up to SE to balance, maybe make certain guys, say the "chiefs" from each pack of trash only give x amount. And to prevent people from farming trash instead of whole runs since it's faster just add a lockout, a cooldown to reset the trash that gets cleared once you finish the dungeon.
    (0)

  4. #4
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Luvbunny View Post
    Snip--- all they have to do is putting philosophy and mythology as reward for anyone at lvl 50 who synch down to do lvl 32-49 dungeons. They can cap this to 5 lower level dungeons a day if they want to. ---
    This sounds like a GREAT idea to me! A lot of times doing the leveling dungeons your thrown in with 3 others that are as new to the dungeon as you are. I have yet to clear Dzmaes Darkhold yet because every time i have qued i get 3 new people and none of us know the mechanics :P
    If lvls 50s could que and "help" with these for a certain amount of philosophy tomes i think it would help a lot. Makes sense in my mind anyway.
    (1)