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  1. #1
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    [CONTINUED FROM EARLIER POST]... If Developers add let's say even 50gil to each monster's death, or even unbound green or pink quality items, the value of the items themselves drop to the point where no one will want to buy them on the AH because they can just farm them in dungeons, and the 50gil per monster would simply fluctuate the economy to where people have so much of it, that they don't mind spending 10,000 gil for an item that used to be worth 1,000.

    This kills the ability for new players to properly adapt to the economy as it is, and will only result in developers having to add a higher gil reward to the quests themselves. It's a chain reaction that has to be taken into HEAVY consideration because you're tampering with the very unstable fundamentals of the game.
    (3)

  2. #2
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    @xSinful_Snake (or quoting what he did, thanks to 1k characters cap.... how the hell do you get around it I cant even quote :X)

    THIS is very important, i believe SE should hire professionals in the economy area, to prevent stuff like this from happening and having a point of view for economy from someone with experience, it may not be as complex as real world, but it's still complex enough for someone without specific skills to handle properly. not just one guy but a handful at the most is more than enough =P anyway. I think just adding tomestones to trash will be very benefitial.
    (0)