[CONTINUED FROM EARLIER POST]... If Developers add let's say even 50gil to each monster's death, or even unbound green or pink quality items, the value of the items themselves drop to the point where no one will want to buy them on the AH because they can just farm them in dungeons, and the 50gil per monster would simply fluctuate the economy to where people have so much of it, that they don't mind spending 10,000 gil for an item that used to be worth 1,000.

This kills the ability for new players to properly adapt to the economy as it is, and will only result in developers having to add a higher gil reward to the quests themselves. It's a chain reaction that has to be taken into HEAVY consideration because you're tampering with the very unstable fundamentals of the game.