I believe that currently crafters and gatherers are given adequate importance in the game. Aside from not being able to make money without spending money when it comes to crafting, I mentioned earlier that gathering alone can net upwards of 10,000 or more gil per hour which when you calculate fully broken gear at approximately 1,000-2,000 gil can sustain players for quite some time without having to re-approach it.

The issue here is players not wanting to level these classes because presumably they believe them to be too boring or time consuming. I can tell you from experience, having a tablet or smartphone stream a movie to some headphones will make an hour fly by quicker than you can possibly imagine and the reward is gil, lots and lots of gil, which eliminates the complaint of monsters not dropping anything of significance in this game. [TO BE CONTINUED]