Results 1 to 10 of 291

Dev. Posts

Hybrid View

  1. #1
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    Id like to add that this is an issue all MMO's go through according to dev blogs. The battle between giving players what they want and making the game too easy is a never ending one.

    This game however has put crafting and gathering to a tier of importance that I love because you can't live without it. This eliminates that battle entirely. Players who want everything given to them easier (pink loot on trash mobs, really? LOL) only serve to make the game boring and less rewarding as a whole. It serves to cater to the casual gamer, who is indefinitely looked down upon by anyone who dedicates themselves to a particular MMORPG (I'm not speaking of hardcore MMO players, I'm speaking of players who enjoy the challenge of a bustling economy where their crafts and materials are worth the time and effort to accumulate).

    Please be wise and use what the game has plainly offered to you as a huge advantage: Disciples of The Land and of The Hand.
    (3)

  2. #2
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by xSinful_Snake View Post
    Id like to add that this is an issue all MMO's go through according to dev blogs. The battle between giving players what they want and making the game too easy is a never ending one.

    This game however has put crafting and gathering to a tier of importance that I love because you can't live without it. This eliminates that battle entirely. Players who want everything given to them easier (pink loot on trash mobs, really? LOL) only serve to make the game boring and less rewarding as a whole. It serves to cater to the casual gamer, who is indefinitely looked down upon by anyone who dedicates themselves to a particular MMORPG (I'm not speaking of hardcore MMO players, I'm speaking of players who enjoy the challenge of a bustling economy where their crafts and materials are worth the time and effort to accumulate).

    Please be wise and use what the game has plainly offered to you as a huge advantage: Disciples of The Land and of The Hand.
    I do agree that crafting and gathering has become very important, and frankly, I feel SE should put more dependency on crafters/gathers than ever. Honestly, one of the biggest pet peeve I have about the quests is that many of them actually give you piece of gears that actually greatly reduce the value of crafters, and the fact that DL and better gears give little to no point in craftable gears (Save Heavy darksteel, Darksteel set, Gryphonskin set, and Vanya set, which most don't bother to do due to how expensive it is to be able to make these).
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  3. #3
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    I believe that currently crafters and gatherers are given adequate importance in the game. Aside from not being able to make money without spending money when it comes to crafting, I mentioned earlier that gathering alone can net upwards of 10,000 or more gil per hour which when you calculate fully broken gear at approximately 1,000-2,000 gil can sustain players for quite some time without having to re-approach it.

    The issue here is players not wanting to level these classes because presumably they believe them to be too boring or time consuming. I can tell you from experience, having a tablet or smartphone stream a movie to some headphones will make an hour fly by quicker than you can possibly imagine and the reward is gil, lots and lots of gil, which eliminates the complaint of monsters not dropping anything of significance in this game. [TO BE CONTINUED]
    (0)