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  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 10 tomes philosophy
    - kill x amount number of trash mob (insert name), get 10 tomes philosophy
    - kill x amount number of trash mob (insert name), get 15 tomes philosophy
    - kill x amount number of trash mob (insert name), get 15 tomes philosophy
    - kill x amount number of trash mob (insert name), get 20 tomes philosophy
    Completion bonus if there is first time members: 20 tomes of philosophy

    Add those in the high end dungeons - and see if people will skip trash mobs, since that effectively DOUBLE the amount of tome you are getting - now those trash mobs are no longer trash but actually reward you with the exact thing you want. Each completed objective also spawn a treasure chests that rewards everyone with 200 gil x objectives, plus random crafting items, materia level 3 and accessories ilevel 55. I guarantee that once you implement this, no one is stupid enough to skip these trash since they essentially more rewards than the actual boss. Plus at the end you get over 1600 gils - enough to cover your repairs.
    (7)
    Last edited by Luvbunny; 10-01-2013 at 11:18 AM.

  2. #2
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Luvbunny View Post
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 10 tomes philosophy
    ...
    - kill x amount number of trash mob (insert name), get 20 tomes philosophy
    Completion bonus if there is first time members: 20 tomes of philosophy

    Add those in the high end dungeons - and see if people will skip trash mobs, since that effectively DOUBLE the amount of tome you are getting - now those trash mobs are no longer trash but actually reward you with the exact thing you want. Each completed objective also spawn a treasure....
    cant post due to 1000 limit so ill add a reply right after. (sorry for cutting the quote no room)
    (0)

  3. #3
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    THAT! exacly will fix a lot of issues in my opinion, (plus SE adding actual content worth spending your time farming, say, hard modes that are actually hard and you need to learn the encounters and such, that cannot be pugged with duty finder, as to make it more serious, and tighten the community. (AND YES, there will always be elitist assholes, but there's only so much SE can do this way, it is also up to us to form up as a community)

    But with this, most of the mindless grind everyone hates so much will be gone, atleast in some way, yeah, you'll take twice as much to finish the dungeon, but you'll get 3 times the reward you were getting before, hence making it a 33% faster and more rewarding, you can farm materia spiritbonding items etc. do not however over add rewards, like those 1600 gil and such, though gil needs to be rewarded, you have to balance it carefully due to not break the economy.

    damn the 1000 limit, is too short... well I hope you guys got my point tho.
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Luvbunny View Post
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    .
    Seeing this quote made me think of this. Now this is something they already do in guild leves but why not add in more dynamics to the dungeons. Right now dungeons are just linear concepts with no wrenches added to keep players on their toes, once they know what to expect they always expect it.

    They could add 2-4 "mystery mobs" that take on the appearance of mobs in the zone but upon attacking them they reveal their true form. Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins.

    *I guess to prevent players from just using this as a mean to gain tomes there could be a message that says "players will recieve an additional x tomes for completion of this dungeon."
    (3)

  5. #5
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Airget View Post
    They could add 2-4 "mystery mobs" - Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins."
    People need incentive to kill trash mobs because it effectively extending their time, aka WASTING everyone's time. The dungeon looks really nice, and the developer spent time designing this. It is sad that they are completely clueless in what motivate people to play. When you are lvl 1-49, you have a BIG reason to do these low lvl dungeons, for gears and xp which are two big things - each mob you kill net you some sort of rewards. By giving objectives and rewards killing trash mobs, it makes the play a bit more meaningful, and giving it reasons. Otherwise the reason is to kill boss and skip trash for the shortest cut possible to do it fast. I am really hoping patch 2.1 will remedy this - otherwise this game is really not worth paying the monthly fee.

    I really like the game, I think they did amazing designing content for lvl 1-49. The world is very immersive and beautiful and the gameplay is solid and just right, could use tweaks but nothing really bad. However the content after is beyond mind numbing boring and badly need some varieties. They should just make dungeon from level 32-50 drop philosophy and mythology so that people have over 6 dungeons to farm - not to mention it will help a great deal for new players as well. This is like very easy fix - all they have to do is putting philosophy and mythology as reward for anyone at lvl 50 who synch down to do lvl 32-49 dungeons. They can cap this to 5 lower level dungeons a day if they want to.
    (4)
    Last edited by Luvbunny; 10-02-2013 at 02:08 PM.

  6. #6
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Luvbunny View Post
    People need incentive to kill trash mobs... -snip-
    I agree with you, the game already has all the potential in it, world is beautiful and mechanics while they could always be enhanced, work fine and are fun to play. But the mindless grind of the same content at end game added up with the waste of time added by trash mobs sort of -forces- players to do the best to skip and avoid this content that could otherwise be fun, specially as said before, for players who don't have too much time to play. I STRONGLY believe that adding tomestones (both, myth and the other) to trash kill would help this a lot, whatever the amount is, is up to SE to balance, maybe make certain guys, say the "chiefs" from each pack of trash only give x amount. And to prevent people from farming trash instead of whole runs since it's faster just add a lockout, a cooldown to reset the trash that gets cleared once you finish the dungeon.
    (0)

  7. #7
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Luvbunny View Post
    Snip--- all they have to do is putting philosophy and mythology as reward for anyone at lvl 50 who synch down to do lvl 32-49 dungeons. They can cap this to 5 lower level dungeons a day if they want to. ---
    This sounds like a GREAT idea to me! A lot of times doing the leveling dungeons your thrown in with 3 others that are as new to the dungeon as you are. I have yet to clear Dzmaes Darkhold yet because every time i have qued i get 3 new people and none of us know the mechanics :P
    If lvls 50s could que and "help" with these for a certain amount of philosophy tomes i think it would help a lot. Makes sense in my mind anyway.
    (1)